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82 lines
2.8 KiB
82 lines
2.8 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.jobs; |
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import engine.gameManager.GroupManager; |
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import engine.job.AbstractJob; |
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import engine.net.client.ClientConnection; |
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import engine.objects.Group; |
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import engine.objects.PlayerCharacter; |
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public class RefreshGroupJob extends AbstractJob { |
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private final PlayerCharacter pc; |
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private final boolean wholeGroup; |
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private ClientConnection origin; |
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private Group grp; |
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private PlayerCharacter pcToRefresh; |
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public RefreshGroupJob(PlayerCharacter pc, PlayerCharacter pcToRefresh) { |
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super(); |
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this.pc = pc; |
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if (pc != null) { |
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this.origin = pc.getClientConnection(); |
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this.grp = GroupManager.getGroup(pc); |
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} |
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this.pcToRefresh = pcToRefresh; |
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this.wholeGroup = false; |
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} |
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public RefreshGroupJob(PlayerCharacter pc) { |
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super(); |
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this.pc = pc; |
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if (pc != null) { |
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this.origin = pc.getClientConnection(); |
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this.grp = GroupManager.getGroup(pc); |
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} |
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this.wholeGroup = true; |
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} |
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@Override |
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protected void doJob() { |
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if (this.pc == null || this.origin == null || grp == null) { |
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return; |
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} |
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if (wholeGroup) { |
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// refresh everyone in the group including me |
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// check that we are in the same group as when we submitted the job |
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if (GroupManager.getGroup(pc) != null && GroupManager.getGroup(pc) == grp) { |
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// refresh pc's group list for just the one player that needed refreshing |
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GroupManager.RefreshMyGroupList(pc, origin); |
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GroupManager.RefreshOthersGroupList(pc); |
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} |
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return; |
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} |
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// only refresh the single player |
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if (this.pcToRefresh == null) |
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return; |
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// check that we are in the same group as when we submitted the job |
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if (GroupManager.getGroup(pc) != null && GroupManager.getGroup(pc) == grp) { |
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// refresh pc's group list for just the one player that needed refreshing |
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GroupManager.RefreshMyGroupListSinglePlayer(pc, origin, pcToRefresh); |
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} |
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} |
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}
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