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266 lines
9.6 KiB
266 lines
9.6 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.powers.poweractions;
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import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.ai.MobileFSM;
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import engine.gameManager.ChatManager;
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import engine.jobs.ChantJob;
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import engine.jobs.DeferredPowerJob;
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import engine.jobs.FinishEffectTimeJob;
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import engine.math.Vector3fImmutable;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.chat.ChatSystemMsg;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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import engine.powers.EffectsBase;
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import engine.powers.PowersBase;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.HashMap;
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public class ApplyEffectPowerAction extends AbstractPowerAction {
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private String effectID;
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private EffectsBase effect;
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private String effectParentID;
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private EffectsBase effectParent;
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public ApplyEffectPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
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super(rs);
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this.effectParentID = rs.getString("IDString");
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this.effectParent = effects.get(this.effectParentID);
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this.effectID = rs.getString("effectID");
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this.effect = effects.get(this.effectID);
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}
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public ApplyEffectPowerAction(ResultSet rs, EffectsBase effect) throws SQLException {
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super(rs);
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this.effectID = rs.getString("effectID");
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this.effect = effect;
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}
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public String getEffectID() {
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return this.effectID;
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}
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public EffectsBase getEffect() {
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return this.effect;
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (this.effect == null || pb == null || ab == null) {
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//TODO log error here
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return;
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}
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//add schedule job to end it if needed and add effect to pc
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int duration = 0;
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// if (pb.isChant())
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// duration = (int)pb.getChantDuration() * 1000;
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// else
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duration = ab.getDuration(trains);
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String stackType = ab.getStackType();
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if (stackType.equals("WeaponMove")) {
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DeferredPowerJob eff = new DeferredPowerJob(source, awo, stackType, trains, ab, pb, this.effect, this);
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if (stackType.equals("IgnoreStack"))
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awo.addEffect(Integer.toString(ab.getUUID()), 10000, eff, this.effect, trains);
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else
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awo.addEffect(stackType, 10000, eff, this.effect, trains);
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if (awo.getObjectType().equals(GameObjectType.PlayerCharacter))
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((PlayerCharacter)awo).setWeaponPower(eff);
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this.effect.startEffect(source, awo, trains, eff);
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} else {
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FinishEffectTimeJob eff = new FinishEffectTimeJob(source, awo, stackType, trains, ab, pb, effect);
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if (blockInvul(pb, source, awo)) {
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this.effect.endEffect(source, awo, trains, pb, eff);
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return;
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}
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// Effect lastEff = awo.getEffects().get(eff.getStackType());
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//
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// if (lastEff != null && lastEff.getPowerToken() == eff.getPowerToken())
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// lastEff.cancelJob(true);
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if (duration > 0) {
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if (stackType.equals("IgnoreStack"))
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awo.addEffect(Integer.toString(ab.getUUID()), duration, eff, effect, trains);
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else
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awo.addEffect(stackType, duration, eff, effect, trains);
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} else
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awo.applyAllBonuses();
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// //TODO if chant, start cycle
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// if (pb.isChant() && source.equals(awo)) {
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// ChantJob cj = new ChantJob(source, awo, stackType, trains, ab, pb, effect, eff);
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// source.setLastChant((int)(pb.getChantDuration()-2) * 1000, cj);
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// eff.setChant(true);
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// }
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if (this.effectID.equals("TAUNT")){
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if (awo != null && awo.getObjectType() == GameObjectType.Mob){
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MobileFSM.setAggro((Mob)awo,source.getObjectUUID());
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ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
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DispatchMessage.sendToAllInRange(source, msg);
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}
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}
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this.effect.startEffect(source, awo, trains, eff);
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}
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}
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protected void _applyEffectForItem(Item item, int trains) {
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if (item == null || this.effect == null)
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return;
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item.addEffectNoTimer(Integer.toString(this.effect.getUUID()), this.effect, trains,false);
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item.addEffectNoTimer(Integer.toString(this.effectParent.getUUID()), this.effectParent, trains,false);
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}
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protected void _applyBakedInStatsForItem(Item item, int trains) {
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if (item == null)
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return;
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if (this.effect == null){
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Logger.error( "Unknown Token: EffectBase ID " + this.effectID + '.');
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return;
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}
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if (this.effectParent == null){
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Logger.error("Unknown Token: EffectBase ID " + this.effectParentID + '.');
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return;
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}
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Effect eff = item.addEffectNoTimer(Integer.toString(this.effect.getUUID()), this.effect, trains,false);
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Effect eff3 = item.addEffectNoTimer(Integer.toString(this.effectParent.getUUID()), this.effectParent, trains,false);
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if (eff != null && eff3 != null){
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eff3.setBakedInStat(true);
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item.getEffectNames().add(this.effect.getIDString());
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item.getEffectNames().add(this.effectParent.getIDString());
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}
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}
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@Override
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protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source != null) {
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PlayerBonuses bonuses = source.getBonuses();
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if (bonuses == null)
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return;
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boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
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if (noSilence)
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return;
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}
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String stackType = ab.stackType;
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stackType = stackType.equals("IgnoreStack") ? Integer.toString(ab.getUUID()) : stackType;
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FinishEffectTimeJob eff = new FinishEffectTimeJob(source, target, stackType, trains, ab, pb, effect);
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ChantJob cj = new ChantJob(source, target, stackType, trains, ab, pb, effect, eff);
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//handle invul
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if(pb.getUUID() != 334)
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source.setLastChant((int)(pb.getChantDuration()) * 1000, cj);
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else
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source.setLastChant((int)(pb.getChantDuration()) * 1000, cj);
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eff.setChant(true);
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}
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private static boolean blockInvul(PowersBase pb, AbstractCharacter source, AbstractWorldObject awo) {
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if (awo == null || pb == null || source == null)
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return false;
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if (source.getObjectUUID() == awo.getObjectUUID())
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return false;
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if (!AbstractWorldObject.IsAbstractCharacter(awo))
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return false;
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AbstractCharacter ac = (AbstractCharacter) awo;
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return false;
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
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int trains, ActionsBase ab, PowersBase pb, int duration) {
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if (this.effect == null || pb == null || ab == null) {
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//TODO log error here
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return;
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}
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//add schedule job to end it if needed and add effect to pc
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// if (pb.isChant())
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// duration = (int)pb.getChantDuration() * 1000;
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// else
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String stackType = ab.getStackType();
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if (stackType.equals("WeaponMove")) {
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DeferredPowerJob eff = new DeferredPowerJob(source, awo, stackType, trains, ab, pb, this.effect, this);
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if (stackType.equals("IgnoreStack"))
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awo.addEffect(Integer.toString(ab.getUUID()), 10000, eff, this.effect, trains);
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else
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awo.addEffect(stackType, 10000, eff, this.effect, trains);
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if (awo.getObjectType().equals(GameObjectType.PlayerCharacter))
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((PlayerCharacter)awo).setWeaponPower(eff);
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this.effect.startEffect(source, awo, trains, eff);
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} else {
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FinishEffectTimeJob eff = new FinishEffectTimeJob(source, awo, stackType, trains, ab, pb, effect);
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if (blockInvul(pb, source, awo)) {
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this.effect.endEffect(source, awo, trains, pb, eff);
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return;
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}
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if (duration > 0) {
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if (stackType.equals("IgnoreStack"))
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awo.addEffect(Integer.toString(ab.getUUID()), duration, eff, effect, trains);
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else
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awo.addEffect(stackType, duration, eff, effect, trains);
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} else
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awo.applyAllBonuses();
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// //TODO if chant, start cycle
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// if (pb.isChant() && source.equals(awo)) {
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// ChantJob cj = new ChantJob(source, awo, stackType, trains, ab, pb, effect, eff);
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// source.setLastChant((int)(pb.getChantDuration()-2) * 1000, cj);
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// eff.setChant(true);
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// }
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if (this.effectID.equals("TAUNT")){
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if (awo != null && awo.getObjectType() == GameObjectType.Mob){
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MobileFSM.setAggro((Mob)awo,source.getObjectUUID());
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ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
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DispatchMessage.sendToAllInRange(source, msg);
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}
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}
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this.effect.startEffect(source, awo, trains, eff);
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}
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}
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}
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