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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.server.login;
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import engine.Enum.DispatchChannel;
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import engine.Enum.GameObjectType;
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import engine.gameManager.DbManager;
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import engine.gameManager.SessionManager;
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import engine.job.JobScheduler;
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import engine.jobs.DisconnectJob;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.NetMsgHandler;
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import engine.net.client.ClientConnection;
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import engine.net.client.Protocol;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ServerInfoMsg;
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import engine.net.client.msg.login.*;
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import engine.objects.Account;
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import engine.objects.GuildStatusController;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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import engine.session.CSSession;
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import engine.session.Session;
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import engine.util.ByteUtils;
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import engine.util.StringUtils;
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import org.pmw.tinylog.Logger;
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public class LoginServerMsgHandler implements NetMsgHandler {
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private final LoginServer server;
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LoginServerMsgHandler(LoginServer server) {
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super();
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this.server = server;
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}
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public static void sendInvalidNameMsg(String firstName, String lastName, int errorCode, ClientConnection clientConnection) {
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InvalidNameMsg invalidNameMessage;
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if (firstName.length() > 256 || lastName.length() > 256)
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invalidNameMessage = new InvalidNameMsg(firstName, lastName, errorCode);
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else
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invalidNameMessage = new InvalidNameMsg(firstName, lastName, errorCode);
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clientConnection.sendMsg(invalidNameMessage);
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}
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/*
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* =========================================================================
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* Client Messages
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* =========================================================================
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*/
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@Override
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public boolean handleClientMsg(ClientNetMsg clientNetMsg) {
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if (clientNetMsg == null) {
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Logger.error("Recieved null msg. Returning.");
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return false;
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}
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ClientConnection origin = (ClientConnection) clientNetMsg.getOrigin();
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Protocol protocolMsg = clientNetMsg.getProtocolMsg();
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try {
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switch (protocolMsg) {
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case SELECTSERVER:
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this.SendServerInfo(origin);
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break;
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case CREATECHAR:
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this.CommitNewCharacter((CommitNewCharacterMsg) clientNetMsg, origin);
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break;
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case REMOVECHAR:
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this.DeleteCharacter((DeleteCharacterMsg) clientNetMsg, origin);
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break;
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case SELECTCHAR:
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this.RequestGameServer((GameServerIPRequestMsg) clientNetMsg, origin);
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break;
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case TARGETOBJECT:
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// Why is this being sent to login server?
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break;
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default:
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String ocHex = StringUtils.toHexString(protocolMsg.opcode);
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Logger.error("Cannot not handle Opcode: " + ocHex);
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return false;
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}
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} catch (Exception e) {
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Logger.error("protocolMsg:" + protocolMsg + e.toString());
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return false;
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}
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return true;
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}
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public static void KickToLogin(int errCode, String message, ClientConnection origin) {
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LoginErrorMsg msg = new LoginErrorMsg(errCode, message);
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null) {
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origin.sendMsg(msg);
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} else {
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Dispatch dispatch = Dispatch.borrow(player, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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}
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Logger.info("Kicking to Login. Message: '" + message + '\'');
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DisconnectJob dj = new DisconnectJob(origin);
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JobScheduler.getInstance().scheduleJob(dj, 250);
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}
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public static void sendCharacterSelectScreen(Session s) {
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sendCharacterSelectScreen(s, false);
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}
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private static void sendCharacterSelectScreen(Session s, boolean fromCommit) {
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if (s.getAccount() != null) {
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CharSelectScreenMsg cssm = new CharSelectScreenMsg(s, fromCommit);
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s.getConn().sendMsg(cssm);
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} else {
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Logger.error("No Account Found: Unable to Send Character Select Screen");
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LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send Character Select Screen to client.", s.getConn());
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}
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}
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private void SendServerInfo(ClientConnection conn) {
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ServerInfoMsg sim = new ServerInfoMsg();
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if (!conn.sendMsg(sim)) {
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Logger.error("Failed to send message");
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this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send ServerInfoMsg to client.", conn);
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}
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}
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private void CommitNewCharacter(CommitNewCharacterMsg commitNewCharacterMessage, ClientConnection clientConnection) {
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Session session = SessionManager.getSession(clientConnection);
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if (session.getAccount() == null)
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return;
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try {
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// Check to see if there is an available slot.
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if (session.getAccount().characterMap.size() >= MBServerStatics.MAX_NUM_OF_CHARACTERS) {
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this.sendCharacterSelectScreen(session);
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return;
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}
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PlayerCharacter pc = PlayerCharacter.generatePCFromCommitNewCharacterMsg(session.getAccount(), commitNewCharacterMessage, clientConnection);
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if (pc == null) {
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Logger.info("Player returned null while creating character.");
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this.sendCharacterSelectScreen(session, true);
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return;
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}
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PlayerCharacter.initializePlayer(pc);
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session.getAccount().characterMap.putIfAbsent(pc.getObjectUUID(), pc);
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// Send back to Character Select Screen
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this.sendCharacterSelectScreen(session, true);
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} catch (Exception e) {
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Logger.error(e);
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this.sendCharacterSelectScreen(session, true);
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}
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}
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private void DeleteCharacter(DeleteCharacterMsg msg, ClientConnection origin) {
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try {
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PlayerCharacter playerCharacter;
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Session session;
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session = SessionManager.getSession(origin);
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playerCharacter = PlayerCharacter.getPlayerCharacter(msg.getCharacterUUID());
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if (playerCharacter == null) {
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Logger.error("Delete Error: PlayerID=" + msg.getCharacterUUID() + " not found.");
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this.sendCharacterSelectScreen(session);
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return;
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}
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if (session.getAccount() == null) {
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Logger.error("Delete Error: Account not found.");
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this.sendCharacterSelectScreen(session);
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return;
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}
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if (playerCharacter.getAccount().equals(session.getAccount()) == false) {
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Logger.error("Delete Error: Character " + playerCharacter.getName() + " does not belong to account " + origin.getAccount().getUname());
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this.sendCharacterSelectScreen(session);
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return;
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}
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//Can't delete as Guild Leader
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//TODO either find an error or just gdisband.
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if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus())) {
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this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Cannot delete a guild leader.", origin);
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return;
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}
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// check for active banes
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if (LoginServer.getActiveBaneQuery(playerCharacter)) {
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Logger.info("Character " + playerCharacter.getName() + " has unresolved bane");
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this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Player has unresolved bane.", origin);
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return;
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}
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playerCharacter.getAccount().characterMap.remove(playerCharacter.getObjectUUID());
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playerCharacter.deactivateCharacter();
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// TODO Delete Equipment
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// Resend Character Select Screen.
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this.sendCharacterSelectScreen(session);
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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private void RequestGameServer(GameServerIPRequestMsg gameServerIPRequestMessage, ClientConnection conn) {
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Session session;
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PlayerCharacter player;
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session = SessionManager.getSession(conn);
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player = (PlayerCharacter) DbManager.getObject(GameObjectType.PlayerCharacter, gameServerIPRequestMessage.getCharacterUUID());
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if (player == null) {
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Logger.info("Unable to find character ID " + gameServerIPRequestMessage.getCharacterUUID());
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KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "PlayerCharacter lookup failed in .RequestGameServer().", conn);
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return;
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}
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try {
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if (!CSSession.updateCrossServerSession(ByteUtils.byteArrayToSafeStringHex(conn.getSecretKeyBytes()), gameServerIPRequestMessage.getCharacterUUID())) {
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Logger.info("Failed to update Cross server session, Kicking to Login for Character " + player.getObjectUUID());
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this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Failed to update Session Information", conn);
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return;
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}
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} catch (Exception e) {
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Logger.info("Failed to update Cross server session, Kicking to Login for Character " + player.getObjectUUID());
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Logger.error(e);
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}
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// Set the last character used.
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Account account = session.getAccount();
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account.setLastCharIDUsed(gameServerIPRequestMessage.getCharacterUUID());
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GameServerIPResponseMsg gameServerIPResponseMsg = new GameServerIPResponseMsg();
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if (!conn.sendMsg(gameServerIPResponseMsg)) {
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Logger.error("Failed to send message");
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this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send GameServerIPResponseMsg to client.", conn);
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}
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}
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}
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