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279 lines
11 KiB
279 lines
11 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.server.login; |
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import engine.Enum.DispatchChannel; |
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import engine.Enum.GameObjectType; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.SessionManager; |
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import engine.job.JobScheduler; |
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import engine.jobs.DisconnectJob; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.NetMsgHandler; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.Protocol; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.ServerInfoMsg; |
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import engine.net.client.msg.login.*; |
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import engine.objects.Account; |
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import engine.objects.GuildStatusController; |
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import engine.objects.PlayerCharacter; |
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import engine.server.MBServerStatics; |
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import engine.session.CSSession; |
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import engine.session.Session; |
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import engine.util.ByteUtils; |
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import engine.util.StringUtils; |
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import org.pmw.tinylog.Logger; |
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public class LoginServerMsgHandler implements NetMsgHandler { |
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private final LoginServer server; |
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LoginServerMsgHandler(LoginServer server) { |
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super(); |
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this.server = server; |
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} |
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public static void sendInvalidNameMsg(String firstName, String lastName, int errorCode, ClientConnection clientConnection) { |
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InvalidNameMsg invalidNameMessage; |
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if (firstName.length() > 256 || lastName.length() > 256) |
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invalidNameMessage = new InvalidNameMsg(firstName, lastName, errorCode); |
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else |
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invalidNameMessage = new InvalidNameMsg(firstName, lastName, errorCode); |
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clientConnection.sendMsg(invalidNameMessage); |
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} |
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/* |
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* ========================================================================= |
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* Client Messages |
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* ========================================================================= |
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*/ |
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@Override |
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public boolean handleClientMsg(ClientNetMsg clientNetMsg) { |
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if (clientNetMsg == null) { |
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Logger.error("Recieved null msg. Returning."); |
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return false; |
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} |
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ClientConnection origin = (ClientConnection) clientNetMsg.getOrigin(); |
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Protocol protocolMsg = clientNetMsg.getProtocolMsg(); |
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try { |
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switch (protocolMsg) { |
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case SELECTSERVER: |
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this.SendServerInfo(origin); |
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break; |
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case CREATECHAR: |
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this.CommitNewCharacter((CommitNewCharacterMsg) clientNetMsg, origin); |
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break; |
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case REMOVECHAR: |
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this.DeleteCharacter((DeleteCharacterMsg) clientNetMsg, origin); |
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break; |
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case SELECTCHAR: |
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this.RequestGameServer((GameServerIPRequestMsg) clientNetMsg, origin); |
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break; |
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case TARGETOBJECT: |
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// Why is this being sent to login server? |
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break; |
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default: |
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String ocHex = StringUtils.toHexString(protocolMsg.opcode); |
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Logger.error("Cannot not handle Opcode: " + ocHex); |
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return false; |
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} |
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} catch (Exception e) { |
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Logger.error("protocolMsg:" + protocolMsg + e.toString()); |
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return false; |
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} |
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return true; |
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} |
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public static void KickToLogin(int errCode, String message, ClientConnection origin) { |
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LoginErrorMsg msg = new LoginErrorMsg(errCode, message); |
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PlayerCharacter player = origin.getPlayerCharacter(); |
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if (player == null) { |
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origin.sendMsg(msg); |
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} else { |
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Dispatch dispatch = Dispatch.borrow(player, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |
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} |
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Logger.info("Kicking to Login. Message: '" + message + '\''); |
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DisconnectJob dj = new DisconnectJob(origin); |
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JobScheduler.getInstance().scheduleJob(dj, 250); |
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} |
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public static void sendCharacterSelectScreen(Session s) { |
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sendCharacterSelectScreen(s, false); |
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} |
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private static void sendCharacterSelectScreen(Session s, boolean fromCommit) { |
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if (s.getAccount() != null) { |
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CharSelectScreenMsg cssm = new CharSelectScreenMsg(s, fromCommit); |
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s.getConn().sendMsg(cssm); |
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} else { |
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Logger.error("No Account Found: Unable to Send Character Select Screen"); |
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LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send Character Select Screen to client.", s.getConn()); |
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} |
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} |
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private void SendServerInfo(ClientConnection conn) { |
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ServerInfoMsg sim = new ServerInfoMsg(); |
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if (!conn.sendMsg(sim)) { |
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Logger.error("Failed to send message"); |
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this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send ServerInfoMsg to client.", conn); |
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} |
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} |
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private void CommitNewCharacter(CommitNewCharacterMsg commitNewCharacterMessage, ClientConnection clientConnection) { |
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Session session = SessionManager.getSession(clientConnection); |
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if (session.getAccount() == null) |
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return; |
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try { |
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// Check to see if there is an available slot. |
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if (session.getAccount().characterMap.size() >= MBServerStatics.MAX_NUM_OF_CHARACTERS) { |
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this.sendCharacterSelectScreen(session); |
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return; |
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} |
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PlayerCharacter pc = PlayerCharacter.generatePCFromCommitNewCharacterMsg(session.getAccount(), commitNewCharacterMessage, clientConnection); |
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if (pc == null) { |
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Logger.info("Player returned null while creating character."); |
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this.sendCharacterSelectScreen(session, true); |
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return; |
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} |
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PlayerCharacter.initializePlayer(pc); |
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session.getAccount().characterMap.putIfAbsent(pc.getObjectUUID(), pc); |
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// Send back to Character Select Screen |
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this.sendCharacterSelectScreen(session, true); |
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} catch (Exception e) { |
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Logger.error(e); |
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this.sendCharacterSelectScreen(session, true); |
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} |
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} |
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private void DeleteCharacter(DeleteCharacterMsg msg, ClientConnection origin) { |
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try { |
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PlayerCharacter playerCharacter; |
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Session session; |
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session = SessionManager.getSession(origin); |
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playerCharacter = PlayerCharacter.getPlayerCharacter(msg.getCharacterUUID()); |
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if (playerCharacter == null) { |
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Logger.error("Delete Error: PlayerID=" + msg.getCharacterUUID() + " not found."); |
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this.sendCharacterSelectScreen(session); |
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return; |
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} |
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if (session.getAccount() == null) { |
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Logger.error("Delete Error: Account not found."); |
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this.sendCharacterSelectScreen(session); |
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return; |
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} |
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if (playerCharacter.getAccount().equals(session.getAccount()) == false) { |
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Logger.error("Delete Error: Character " + playerCharacter.getName() + " does not belong to account " + origin.getAccount().getUname()); |
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this.sendCharacterSelectScreen(session); |
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return; |
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} |
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//Can't delete as Guild Leader |
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//TODO either find an error or just gdisband. |
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if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus())) { |
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this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Cannot delete a guild leader.", origin); |
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return; |
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} |
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// check for active banes |
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if (LoginServer.getActiveBaneQuery(playerCharacter)) { |
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Logger.info("Character " + playerCharacter.getName() + " has unresolved bane"); |
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this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Player has unresolved bane.", origin); |
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return; |
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} |
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playerCharacter.getAccount().characterMap.remove(playerCharacter.getObjectUUID()); |
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playerCharacter.deactivateCharacter(); |
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// TODO Delete Equipment |
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// Resend Character Select Screen. |
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this.sendCharacterSelectScreen(session); |
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} catch (Exception e) { |
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Logger.error(e); |
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} |
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} |
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private void RequestGameServer(GameServerIPRequestMsg gameServerIPRequestMessage, ClientConnection conn) { |
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Session session; |
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PlayerCharacter player; |
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session = SessionManager.getSession(conn); |
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player = (PlayerCharacter) DbManager.getObject(GameObjectType.PlayerCharacter, gameServerIPRequestMessage.getCharacterUUID()); |
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if (player == null) { |
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Logger.info("Unable to find character ID " + gameServerIPRequestMessage.getCharacterUUID()); |
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KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "PlayerCharacter lookup failed in .RequestGameServer().", conn); |
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return; |
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} |
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try { |
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if (!CSSession.updateCrossServerSession(ByteUtils.byteArrayToSafeStringHex(conn.getSecretKeyBytes()), gameServerIPRequestMessage.getCharacterUUID())) { |
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Logger.info("Failed to update Cross server session, Kicking to Login for Character " + player.getObjectUUID()); |
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this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Failed to update Session Information", conn); |
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return; |
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} |
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} catch (Exception e) { |
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Logger.info("Failed to update Cross server session, Kicking to Login for Character " + player.getObjectUUID()); |
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Logger.error(e); |
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} |
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// Set the last character used. |
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Account account = session.getAccount(); |
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account.setLastCharIDUsed(gameServerIPRequestMessage.getCharacterUUID()); |
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GameServerIPResponseMsg gameServerIPResponseMsg = new GameServerIPResponseMsg(); |
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if (!conn.sendMsg(gameServerIPResponseMsg)) { |
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Logger.error("Failed to send message"); |
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this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send GameServerIPResponseMsg to client.", conn); |
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} |
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} |
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}
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