Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.server.login;
import engine.Enum.DispatchChannel;
import engine.Enum.GameObjectType;
import engine.gameManager.DbManager;
import engine.gameManager.SessionManager;
import engine.job.JobScheduler;
import engine.jobs.DisconnectJob;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.NetMsgHandler;
import engine.net.client.ClientConnection;
import engine.net.client.Protocol;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ServerInfoMsg;
import engine.net.client.msg.login.*;
import engine.objects.Account;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
import engine.session.CSSession;
import engine.session.Session;
import engine.util.ByteUtils;
import engine.util.StringUtils;
import org.pmw.tinylog.Logger;
public class LoginServerMsgHandler implements NetMsgHandler {
private final LoginServer server;
LoginServerMsgHandler(LoginServer server) {
super();
this.server = server;
}
public static void sendInvalidNameMsg(String firstName, String lastName, int errorCode, ClientConnection clientConnection) {
InvalidNameMsg invalidNameMessage;
if (firstName.length() > 256 || lastName.length() > 256)
invalidNameMessage = new InvalidNameMsg(firstName, lastName, errorCode);
else
invalidNameMessage = new InvalidNameMsg(firstName, lastName, errorCode);
clientConnection.sendMsg(invalidNameMessage);
}
/*
* =========================================================================
* Client Messages
* =========================================================================
*/
@Override
public boolean handleClientMsg(ClientNetMsg clientNetMsg) {
if (clientNetMsg == null) {
Logger.error("Recieved null msg. Returning.");
return false;
}
ClientConnection origin = (ClientConnection) clientNetMsg.getOrigin();
Protocol protocolMsg = clientNetMsg.getProtocolMsg();
try {
switch (protocolMsg) {
case SELECTSERVER:
this.SendServerInfo(origin);
break;
case CREATECHAR:
this.CommitNewCharacter((CommitNewCharacterMsg) clientNetMsg, origin);
break;
case REMOVECHAR:
this.DeleteCharacter((DeleteCharacterMsg) clientNetMsg, origin);
break;
case SELECTCHAR:
this.RequestGameServer((GameServerIPRequestMsg) clientNetMsg, origin);
break;
case TARGETOBJECT:
// Why is this being sent to login server?
break;
default:
String ocHex = StringUtils.toHexString(protocolMsg.opcode);
Logger.error("Cannot not handle Opcode: " + ocHex);
return false;
}
} catch (Exception e) {
Logger.error("protocolMsg:" + protocolMsg + e.toString());
return false;
}
return true;
}
public static void KickToLogin(int errCode, String message, ClientConnection origin) {
LoginErrorMsg msg = new LoginErrorMsg(errCode, message);
PlayerCharacter player = origin.getPlayerCharacter();
if (player == null) {
origin.sendMsg(msg);
} else {
Dispatch dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
Logger.info("Kicking to Login. Message: '" + message + '\'');
DisconnectJob dj = new DisconnectJob(origin);
JobScheduler.getInstance().scheduleJob(dj, 250);
}
public static void sendCharacterSelectScreen(Session s) {
sendCharacterSelectScreen(s, false);
}
private static void sendCharacterSelectScreen(Session s, boolean fromCommit) {
if (s.getAccount() != null) {
CharSelectScreenMsg cssm = new CharSelectScreenMsg(s, fromCommit);
s.getConn().sendMsg(cssm);
} else {
Logger.error("No Account Found: Unable to Send Character Select Screen");
LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send Character Select Screen to client.", s.getConn());
}
}
private void SendServerInfo(ClientConnection conn) {
ServerInfoMsg sim = new ServerInfoMsg();
if (!conn.sendMsg(sim)) {
Logger.error("Failed to send message");
this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send ServerInfoMsg to client.", conn);
}
}
private void CommitNewCharacter(CommitNewCharacterMsg commitNewCharacterMessage, ClientConnection clientConnection) {
Session session = SessionManager.getSession(clientConnection);
if (session.getAccount() == null)
return;
try {
// Check to see if there is an available slot.
if (session.getAccount().characterMap.size() >= MBServerStatics.MAX_NUM_OF_CHARACTERS) {
this.sendCharacterSelectScreen(session);
return;
}
PlayerCharacter pc = PlayerCharacter.generatePCFromCommitNewCharacterMsg(session.getAccount(), commitNewCharacterMessage, clientConnection);
if (pc == null) {
Logger.info("Player returned null while creating character.");
this.sendCharacterSelectScreen(session, true);
return;
}
PlayerCharacter.initializePlayer(pc);
session.getAccount().characterMap.putIfAbsent(pc.getObjectUUID(), pc);
// Send back to Character Select Screen
this.sendCharacterSelectScreen(session, true);
} catch (Exception e) {
Logger.error(e);
this.sendCharacterSelectScreen(session, true);
}
}
private void DeleteCharacter(DeleteCharacterMsg msg, ClientConnection origin) {
try {
PlayerCharacter playerCharacter;
Session session;
session = SessionManager.getSession(origin);
playerCharacter = PlayerCharacter.getPlayerCharacter(msg.getCharacterUUID());
if (playerCharacter == null) {
Logger.error("Delete Error: PlayerID=" + msg.getCharacterUUID() + " not found.");
this.sendCharacterSelectScreen(session);
return;
}
if (session.getAccount() == null) {
Logger.error("Delete Error: Account not found.");
this.sendCharacterSelectScreen(session);
return;
}
if (playerCharacter.getAccount().equals(session.getAccount()) == false) {
Logger.error("Delete Error: Character " + playerCharacter.getName() + " does not belong to account " + origin.getAccount().getUname());
this.sendCharacterSelectScreen(session);
return;
}
//Can't delete as Guild Leader
//TODO either find an error or just gdisband.
if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus())) {
this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Cannot delete a guild leader.", origin);
return;
}
// check for active banes
if (LoginServer.getActiveBaneQuery(playerCharacter)) {
Logger.info("Character " + playerCharacter.getName() + " has unresolved bane");
this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Player has unresolved bane.", origin);
return;
}
playerCharacter.getAccount().characterMap.remove(playerCharacter.getObjectUUID());
playerCharacter.deactivateCharacter();
// TODO Delete Equipment
// Resend Character Select Screen.
this.sendCharacterSelectScreen(session);
} catch (Exception e) {
Logger.error(e);
}
}
private void RequestGameServer(GameServerIPRequestMsg gameServerIPRequestMessage, ClientConnection conn) {
Session session;
PlayerCharacter player;
session = SessionManager.getSession(conn);
player = (PlayerCharacter) DbManager.getObject(GameObjectType.PlayerCharacter, gameServerIPRequestMessage.getCharacterUUID());
if (player == null) {
Logger.info("Unable to find character ID " + gameServerIPRequestMessage.getCharacterUUID());
KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "PlayerCharacter lookup failed in .RequestGameServer().", conn);
return;
}
try {
if (!CSSession.updateCrossServerSession(ByteUtils.byteArrayToSafeStringHex(conn.getSecretKeyBytes()), gameServerIPRequestMessage.getCharacterUUID())) {
Logger.info("Failed to update Cross server session, Kicking to Login for Character " + player.getObjectUUID());
this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Failed to update Session Information", conn);
return;
}
} catch (Exception e) {
Logger.info("Failed to update Cross server session, Kicking to Login for Character " + player.getObjectUUID());
Logger.error(e);
}
// Set the last character used.
Account account = session.getAccount();
account.setLastCharIDUsed(gameServerIPRequestMessage.getCharacterUUID());
GameServerIPResponseMsg gameServerIPResponseMsg = new GameServerIPResponseMsg();
if (!conn.sendMsg(gameServerIPResponseMsg)) {
Logger.error("Failed to send message");
this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send GameServerIPResponseMsg to client.", conn);
}
}
}