|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
|
|
|
|
package engine.devcmd.cmds;
|
|
|
|
|
|
|
|
import engine.Enum.GameObjectType;
|
|
|
|
import engine.InterestManagement.WorldGrid;
|
|
|
|
import engine.devcmd.AbstractDevCmd;
|
|
|
|
import engine.gameManager.BuildingManager;
|
|
|
|
import engine.gameManager.DbManager;
|
|
|
|
import engine.math.Vector3fImmutable;
|
|
|
|
import engine.objects.AbstractGameObject;
|
|
|
|
import engine.objects.Building;
|
|
|
|
import engine.objects.PlayerCharacter;
|
|
|
|
|
|
|
|
public class SetBuildingAltitudeCmd extends AbstractDevCmd {
|
|
|
|
|
|
|
|
public SetBuildingAltitudeCmd() {
|
|
|
|
super("setbuildingaltitude");
|
|
|
|
this.addCmdString("buildingaltitude");
|
|
|
|
}
|
|
|
|
|
|
|
|
private static boolean UpdateBuildingAltitude(Building building, float altitude) {
|
|
|
|
|
|
|
|
if (!DbManager.BuildingQueries.UPDATE_BUILDING_ALTITUDE(building.getObjectUUID(), altitude))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
building.statAlt = altitude;
|
|
|
|
|
|
|
|
if (building.parentZone != null) {
|
|
|
|
if (building.parentBuildingID != 0) {
|
|
|
|
Building parentBuilding = BuildingManager.getBuilding(building.parentBuildingID);
|
|
|
|
if (parentBuilding != null) {
|
|
|
|
building.setLoc(new Vector3fImmutable(building.statLat + building.parentZone.absX + parentBuilding.statLat, building.statAlt + building.parentZone.absY + parentBuilding.statAlt, building.statLon + building.parentZone.absZ + parentBuilding.statLon));
|
|
|
|
} else {
|
|
|
|
building.setLoc(new Vector3fImmutable(building.statLat + building.parentZone.absX, building.statAlt + building.parentZone.absY, building.statLon + building.parentZone.absZ));
|
|
|
|
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
building.setLoc(new Vector3fImmutable(building.statLat + building.parentZone.absX, building.statAlt + building.parentZone.absY, building.statLon + building.parentZone.absZ));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
protected void _doCmd(PlayerCharacter pc, String[] words,
|
|
|
|
AbstractGameObject target) {
|
|
|
|
// Arg Count Check
|
|
|
|
if (words.length != 1) {
|
|
|
|
this.sendUsage(pc);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (target.getObjectType() != GameObjectType.Building) {
|
|
|
|
this.sendUsage(pc);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Building targetBuilding = (Building) target;
|
|
|
|
|
|
|
|
|
|
|
|
float altitude = 0;
|
|
|
|
try {
|
|
|
|
altitude = Float.parseFloat(words[0]);
|
|
|
|
|
|
|
|
if (!UpdateBuildingAltitude(targetBuilding, targetBuilding.getStatAlt() + altitude)) {
|
|
|
|
this.throwbackError(pc, "Failed to update building altitude");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
WorldGrid.updateObject(targetBuilding);
|
|
|
|
|
|
|
|
this.setTarget(pc); //for logging
|
|
|
|
|
|
|
|
// Update all surrounding clients.
|
|
|
|
|
|
|
|
} catch (NumberFormatException e) {
|
|
|
|
this.throwbackError(pc, "Supplied data: " + words[0]
|
|
|
|
+ " failed to parse to an Integer.");
|
|
|
|
} catch (Exception e) {
|
|
|
|
this.throwbackError(pc,
|
|
|
|
"An unknown exception occurred while attempting to setSlot to "
|
|
|
|
+ words[0]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
protected String _getHelpString() {
|
|
|
|
return "Sets slot position for an NPC to 'slot'";
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
protected String _getUsageString() {
|
|
|
|
return "' /changeslot slot'";
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|