You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
93 lines
3.4 KiB
93 lines
3.4 KiB
3 years ago
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||
|
// Magicbane Emulator Project © 2013 - 2022
|
||
|
// www.magicbane.com
|
||
|
|
||
|
|
||
|
package engine.jobs;
|
||
|
|
||
|
import engine.Enum.GameObjectType;
|
||
|
import engine.gameManager.PowersManager;
|
||
|
import engine.objects.AbstractCharacter;
|
||
|
import engine.objects.AbstractWorldObject;
|
||
|
import engine.objects.Building;
|
||
|
import engine.powers.ActionsBase;
|
||
|
import engine.powers.EffectsBase;
|
||
|
import engine.powers.PowersBase;
|
||
|
import engine.powers.poweractions.DamageOverTimePowerAction;
|
||
|
|
||
|
|
||
|
public class DamageOverTimeJob extends AbstractEffectJob {
|
||
|
|
||
|
private final DamageOverTimePowerAction dot;
|
||
|
private int iteration = 0;
|
||
|
private int liveCounter = 0;
|
||
|
|
||
|
public DamageOverTimeJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, DamageOverTimePowerAction dot) {
|
||
|
super(source, target, stackType, trains, action, power, eb);
|
||
|
|
||
|
this.dot = dot;
|
||
|
if (this.target != null && AbstractWorldObject.IsAbstractCharacter(target))
|
||
|
this.liveCounter = ((AbstractCharacter)target).getLiveCounter();
|
||
|
|
||
|
this.iteration = action.getDurationInSeconds(trains) / this.dot.getNumIterations();
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
protected void doJob() {
|
||
|
if (this.target.getObjectType().equals(GameObjectType.Building)
|
||
|
&& ((Building)this.target).isVulnerable() == false) {
|
||
|
_cancelJob();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (this.dot == null || this.target == null || this.action == null || this.source == null || this.eb == null)
|
||
|
return;
|
||
|
if (AbstractWorldObject.IsAbstractCharacter(target) && ((AbstractCharacter)this.target).getLiveCounter() != liveCounter){
|
||
|
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||
|
return;
|
||
|
}
|
||
|
if (!this.target.isAlive()){
|
||
|
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
this.iteration--;
|
||
|
|
||
|
if (this.iteration < 0){
|
||
|
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||
|
return;
|
||
|
}
|
||
|
this.skipSendEffect = true;
|
||
|
String stackType = action.getStackType();
|
||
|
if (stackType.equals("IgnoreStack"))
|
||
|
this.target.addEffect(Integer.toString(action.getUUID()), getTickLength(), this, this.eb, this.trains);
|
||
|
else
|
||
|
this.target.addEffect(stackType, getTickLength(), this, this.eb, this.trains);
|
||
|
if (AbstractWorldObject.IsAbstractCharacter(source))
|
||
|
eb.startEffect((AbstractCharacter)this.source, this.target, this.trains, this);
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
protected void _cancelJob() {
|
||
|
PowersManager.cancelEffectTime(this.source, this.target, this.power, this.eb, this.action, this.trains, this);
|
||
|
}
|
||
|
|
||
|
public int getIteration() {
|
||
|
return this.iteration;
|
||
|
}
|
||
|
|
||
|
public int getTickLength() {
|
||
|
return this.dot.getNumIterations() * 1000;
|
||
|
}
|
||
|
|
||
|
public int inc() {
|
||
|
this.iteration++;
|
||
|
return this.iteration;
|
||
|
}
|
||
|
}
|