You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
92 lines
3.4 KiB
92 lines
3.4 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
|
// Magicbane Emulator Project © 2013 - 2022 |
|
// www.magicbane.com |
|
|
|
|
|
package engine.jobs; |
|
|
|
import engine.Enum.GameObjectType; |
|
import engine.gameManager.PowersManager; |
|
import engine.objects.AbstractCharacter; |
|
import engine.objects.AbstractWorldObject; |
|
import engine.objects.Building; |
|
import engine.powers.ActionsBase; |
|
import engine.powers.EffectsBase; |
|
import engine.powers.PowersBase; |
|
import engine.powers.poweractions.DamageOverTimePowerAction; |
|
|
|
|
|
public class DamageOverTimeJob extends AbstractEffectJob { |
|
|
|
private final DamageOverTimePowerAction dot; |
|
private int iteration = 0; |
|
private int liveCounter = 0; |
|
|
|
public DamageOverTimeJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, DamageOverTimePowerAction dot) { |
|
super(source, target, stackType, trains, action, power, eb); |
|
|
|
this.dot = dot; |
|
if (this.target != null && AbstractWorldObject.IsAbstractCharacter(target)) |
|
this.liveCounter = ((AbstractCharacter)target).getLiveCounter(); |
|
|
|
this.iteration = action.getDurationInSeconds(trains) / this.dot.getNumIterations(); |
|
} |
|
|
|
@Override |
|
protected void doJob() { |
|
if (this.target.getObjectType().equals(GameObjectType.Building) |
|
&& ((Building)this.target).isVulnerable() == false) { |
|
_cancelJob(); |
|
return; |
|
} |
|
|
|
|
|
if (this.dot == null || this.target == null || this.action == null || this.source == null || this.eb == null) |
|
return; |
|
if (AbstractWorldObject.IsAbstractCharacter(target) && ((AbstractCharacter)this.target).getLiveCounter() != liveCounter){ |
|
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); |
|
return; |
|
} |
|
if (!this.target.isAlive()){ |
|
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); |
|
return; |
|
} |
|
|
|
this.iteration--; |
|
|
|
if (this.iteration < 0){ |
|
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); |
|
return; |
|
} |
|
this.skipSendEffect = true; |
|
String stackType = action.getStackType(); |
|
if (stackType.equals("IgnoreStack")) |
|
this.target.addEffect(Integer.toString(action.getUUID()), getTickLength(), this, this.eb, this.trains); |
|
else |
|
this.target.addEffect(stackType, getTickLength(), this, this.eb, this.trains); |
|
if (AbstractWorldObject.IsAbstractCharacter(source)) |
|
eb.startEffect((AbstractCharacter)this.source, this.target, this.trains, this); |
|
} |
|
|
|
@Override |
|
protected void _cancelJob() { |
|
PowersManager.cancelEffectTime(this.source, this.target, this.power, this.eb, this.action, this.trains, this); |
|
} |
|
|
|
public int getIteration() { |
|
return this.iteration; |
|
} |
|
|
|
public int getTickLength() { |
|
return this.dot.getNumIterations() * 1000; |
|
} |
|
|
|
public int inc() { |
|
this.iteration++; |
|
return this.iteration; |
|
} |
|
}
|
|
|