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@ -150,11 +150,11 @@ public enum CombatManager {
@@ -150,11 +150,11 @@ public enum CombatManager {
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float distanceSquared = attacker.loc.distanceSquared(target.loc); |
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boolean inRange = false; |
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//if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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// attackRange += ((PlayerCharacter) attacker).getCharacterHeight() * 0.5f;
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//} else {
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attackRange += attacker.calcHitBox(); |
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//}
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if (AbstractCharacter.IsAbstractCharacter(target)) { |
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attackRange += ((AbstractCharacter)target).calcHitBox(); |
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} else { |
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} |
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if(attackRange > 15 && attacker.isMoving()){ |
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//cannot shoot bow while moving;
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