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updated range chack and hitbox calculations

combat-2
FatBoy-DOTC 6 months ago
parent
commit
0096b8051c
  1. 10
      src/engine/gameManager/CombatManager.java

10
src/engine/gameManager/CombatManager.java

@ -150,11 +150,11 @@ public enum CombatManager { @@ -150,11 +150,11 @@ public enum CombatManager {
float distanceSquared = attacker.loc.distanceSquared(target.loc);
boolean inRange = false;
//if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
// attackRange += ((PlayerCharacter) attacker).getCharacterHeight() * 0.5f;
//} else {
attackRange += attacker.calcHitBox();
//}
if (AbstractCharacter.IsAbstractCharacter(target)) {
attackRange += ((AbstractCharacter)target).calcHitBox();
} else {
}
if(attackRange > 15 && attacker.isMoving()){
//cannot shoot bow while moving;

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