MagicBot
8 months ago
3 changed files with 73 additions and 42 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers; |
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import engine.Enum; |
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import engine.Enum.DispatchChannel; |
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import engine.exception.MsgSendException; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.ShowMsg; |
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import engine.objects.AbstractCharacter; |
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import engine.objects.Mob; |
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import engine.objects.NPC; |
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import engine.objects.PlayerCharacter; |
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public class ShowMsgHandler extends AbstractClientMsgHandler { |
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public ShowMsgHandler() { |
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super(ShowMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter playerCharacter = origin.getPlayerCharacter(); |
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// Member variable declaration
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ShowMsg msg; |
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// Member variable assignment
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msg = (ShowMsg) baseMsg; |
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if (playerCharacter == null) |
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return true; |
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int targetType = msg.getTargetType(); |
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AbstractCharacter tar = null; |
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if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal()) |
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tar = PlayerCharacter.getFromCache(msg.getTargetID()); |
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else if (targetType == Enum.GameObjectType.NPC.ordinal()) |
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tar = NPC.getFromCache(msg.getTargetID()); |
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else if (targetType == Enum.GameObjectType.Mob.ordinal()) |
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tar = Mob.getFromCache(msg.getTargetID()); |
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if (tar == null || !tar.isAlive() || !tar.isActive()) |
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return true; |
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msg.setUnknown01(playerCharacter.getLoc()); |
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msg.setUnknown02(playerCharacter.getLoc()); |
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msg.setRange01(playerCharacter.getRange()); |
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msg.setUnknown03(tar.getLoc()); |
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msg.setUnknown04(tar.getLoc()); |
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msg.setRange01(tar.getRange()); |
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Dispatch dispatch = Dispatch.borrow(playerCharacter, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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return true; |
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} |
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} |
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