mob ai work
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@@ -22,6 +22,19 @@ public class MobAi2 {
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Attacking,
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Dead
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}
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public static boolean Agressive(Mob mob){
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return mob.BehaviourType.name().contains("Aggro");
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}
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public static boolean Caster(Mob mob){
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return mob.BehaviourType.name().contains("Power");
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}
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public static boolean HelpResponder(Mob mob){
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return mob.BehaviourType.name().contains("Helpee");
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}
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public static State getState(Mob mob){
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if(!mob.isAlive())
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@@ -108,14 +121,16 @@ public class MobAi2 {
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//handles patrolling and looking for potential combat targets
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public static void patrol(Mob mob){
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HashSet<AbstractWorldObject> potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()), MBServerStatics.MASK_PLAYER);
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for(AbstractWorldObject awo : potentialTargets){
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PlayerCharacter target = (PlayerCharacter) awo;
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if(mob.canSee(target))
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mob.setCombatTarget(target);
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if(mob.combatTarget != null) {
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mob.stopMovement(mob.getMovementLoc());
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return;
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if(Agressive(mob) && mob.combatTarget == null) {
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HashSet<AbstractWorldObject> potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, 50, MBServerStatics.MASK_PLAYER);
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for (AbstractWorldObject awo : potentialTargets) {
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PlayerCharacter target = (PlayerCharacter) awo;
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if (mob.canSee(target))
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mob.setCombatTarget(target);
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if (mob.combatTarget != null) {
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mob.stopMovement(mob.getMovementLoc());
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return;
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}
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}
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}
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if(mob.isMoving() || !mob.BehaviourType.canRoam)
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@@ -337,7 +352,7 @@ public class MobAi2 {
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Zone mobCamp = mob.getParentZone();
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for (Mob helper : mobCamp.zoneMobSet) {
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if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
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if (HelpResponder(helper)) {
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helper.setCombatTarget(mob.getCombatTarget());
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break;
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}
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