proper duel wield attack speed calc

This commit is contained in:
2025-01-28 17:52:08 -06:00
parent 806adee3de
commit 0a827d2404
+21
View File
@@ -388,12 +388,33 @@ public class PlayerCombatStats {
int trains = eff.getTrains(); int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp()); float modValue = percent + (trains * mod.getRamp());
speed *= 1 + (modValue * 0.01f); speed *= 1 + (modValue * 0.01f);
}
}
}
}
if(this.owner.charItemManager.getEquipped(1) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.AttackDelay)){ if(mod.modType.equals(Enum.ModType.AttackDelay)){
float percent = mod.getPercentMod();
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
delayExtra += modValue * 0.01f; delayExtra += modValue * 0.01f;
} }
} }
} }
} }
if(this.owner.charItemManager.getEquipped(2) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.AttackDelay)){
float percent = mod.getPercentMod();
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
delayExtra += modValue * 0.01f;
}
}
}
} }
float stanceValue = 0.0f; float stanceValue = 0.0f;