|  |  |  | @ -32,30 +32,30 @@ public class UpdateThread implements Runnable {@@ -32,30 +32,30 @@ public class UpdateThread implements Runnable { | 
			
		
	
		
			
				
					|  |  |  |  |     private static final long INSTANCE_DELAY = 1500; // Adjust as needed
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					|  |  |  |  |     public void processPlayerUpdate() { | 
			
		
	
		
			
				
					|  |  |  |  |         //try {
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					|  |  |  |  |         //    for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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					|  |  |  |  |         //        if (player != null) {
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					|  |  |  |  |         //            try {
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					|  |  |  |  |         //                player.update(true);
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					|  |  |  |  |         //            } catch (Exception e) {
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					|  |  |  |  |         //                Logger.error(e);
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					|  |  |  |  |         //            }
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					|  |  |  |  |         //        }
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					|  |  |  |  |          //   }
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					|  |  |  |  |         //}catch(Exception e){
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					|  |  |  |  |         //    Logger.error(e);
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					|  |  |  |  |         //}
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					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) { | 
			
		
	
		
			
				
					|  |  |  |  |             ProcessUpdate.startUpdate(player); | 
			
		
	
		
			
				
					|  |  |  |  |                 if (player != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     try { | 
			
		
	
		
			
				
					|  |  |  |  |                         player.update(true); | 
			
		
	
		
			
				
					|  |  |  |  |                     } catch (Exception e) { | 
			
		
	
		
			
				
					|  |  |  |  |                         Logger.error(e); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }catch(Exception e){ | 
			
		
	
		
			
				
					|  |  |  |  |             Logger.error(e); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         //for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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					|  |  |  |  |         //    ProcessUpdate.startUpdate(player);
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					|  |  |  |  |         //}
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					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     @Override | 
			
		
	
		
			
				
					|  |  |  |  |     public void run() { | 
			
		
	
		
			
				
					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             processPlayerUpdate(); | 
			
		
	
		
			
				
					|  |  |  |  |             Thread.sleep(1000); | 
			
		
	
		
			
				
					|  |  |  |  |             Thread.sleep(100); | 
			
		
	
		
			
				
					|  |  |  |  |         } catch (Exception e) { | 
			
		
	
		
			
				
					|  |  |  |  |             Logger.error("Thread Execution Error", e); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
	
		
			
				
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