system to finish using powers with new UsePowerJob
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.jobs;
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import engine.gameManager.PowersManager;
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import engine.job.AbstractScheduleJob;
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import engine.net.client.msg.PerformActionMsg;
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import engine.objects.AbstractWorldObject;
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import engine.objects.PlayerCharacter;
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import engine.powers.PowersBase;
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import engine.wpak.WpakPowerManager;
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import engine.wpak.data.Power;
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public class WpakUsePowerJob extends AbstractScheduleJob {
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private final PlayerCharacter pc;
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private final PerformActionMsg msg;
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private AbstractWorldObject target;
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public WpakUsePowerJob(PlayerCharacter pc, PerformActionMsg msg, AbstractWorldObject tar) {
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super();
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this.pc = pc;
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this.msg = msg;
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this.target = tar;
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}
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@Override
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protected void doJob() {
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WpakPowerManager.finishUsePower(this.msg, this.pc,this.target);
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}
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@Override
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protected void _cancelJob() {
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//cast stopped early, reset recycle timer
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PowersManager.finishRecycleTime(this.msg, this.pc, true);
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}
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}
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