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cancel on take damage for mele dnont flip damage t negatove

magicbox-1.5.2.1
FatBoy-DOTC 2 days ago
parent
commit
0d1d00e2d1
  1. 2
      src/engine/gameManager/CombatManager.java

2
src/engine/gameManager/CombatManager.java

@ -465,7 +465,7 @@ public enum CombatManager {
if (AbstractCharacter.IsAbstractCharacter(target)) { if (AbstractCharacter.IsAbstractCharacter(target)) {
((AbstractCharacter) target).modifyHealth(-damage, attacker, true); ((AbstractCharacter) target).modifyHealth(-damage, attacker, true);
//PowersManager.cancelOnTakeDamage((AbstractCharacter) target); //PowersManager.cancelOnTakeDamage((AbstractCharacter) target);
((AbstractCharacter) target).cancelOnTakeDamage(damageType,-damage); ((AbstractCharacter) target).cancelOnTakeDamage(damageType,damage);
}else { }else {
((Building) target).modifyHealth(-damage, attacker); ((Building) target).modifyHealth(-damage, attacker);
} }

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