cancel on take damage for mele dnont flip damage t negatove
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@@ -465,7 +465,7 @@ public enum CombatManager {
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if (AbstractCharacter.IsAbstractCharacter(target)) {
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if (AbstractCharacter.IsAbstractCharacter(target)) {
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((AbstractCharacter) target).modifyHealth(-damage, attacker, true);
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((AbstractCharacter) target).modifyHealth(-damage, attacker, true);
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//PowersManager.cancelOnTakeDamage((AbstractCharacter) target);
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//PowersManager.cancelOnTakeDamage((AbstractCharacter) target);
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((AbstractCharacter) target).cancelOnTakeDamage(damageType,-damage);
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((AbstractCharacter) target).cancelOnTakeDamage(damageType,damage);
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}else {
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}else {
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((Building) target).modifyHealth(-damage, attacker);
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((Building) target).modifyHealth(-damage, attacker);
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}
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}
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