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pet damage adjustment

combat-2
FatBoy-DOTC 7 months ago
parent
commit
0d51afb737
  1. 37
      src/engine/gameManager/CombatManager.java

37
src/engine/gameManager/CombatManager.java

@ -29,6 +29,8 @@ import java.util.EnumSet;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom; import java.util.concurrent.ThreadLocalRandom;
import static java.lang.Math.pow;
public enum CombatManager { public enum CombatManager {
@ -228,8 +230,8 @@ public enum CombatManager {
} }
} }
// take stamina away from attacker // take stamina away from attacker if its not a mob
if (weapon != null) { if (weapon != null && !attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) {
//check if Out of Stamina //check if Out of Stamina
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (attacker.getStamina() < (weapon.template.item_wt / 3f)) { if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
@ -341,6 +343,9 @@ public enum CombatManager {
setAutoAttackJob(attacker, slot, delay); setAutoAttackJob(attacker, slot, delay);
return; return;
} }
if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob)attacker).isPet())
calculatePetDamage(attacker);
//get the damage type //get the damage type
mbEnums.DamageType damageType; mbEnums.DamageType damageType;
@ -606,4 +611,32 @@ public enum CombatManager {
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
} }
public static int calculatePetDamage(AbstractCharacter agent) {
//damage calc for pet
float range;
float damage;
float min = 40;
float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None);
double minDmg = getMinDmg(min, agent);
double maxDmg = getMaxDmg(max, agent);
dmgMultiplier += agent.getLevel() * 0.1f;
range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (damage * dmgMultiplier);
}
public static double getMinDmg(double min, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
}
public static double getMaxDmg(double max, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
}
} }
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