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PlayerCombatStats weapon speed enchants applied separately

lakebane-dex-penalty
FatBoy-DOTC 7 days ago
parent
commit
10ccfb1086
  1. 3
      src/engine/objects/PlayerCombatStats.java

3
src/engine/objects/PlayerCombatStats.java

@ -373,6 +373,7 @@ public class PlayerCombatStats { @@ -373,6 +373,7 @@ public class PlayerCombatStats {
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
weaponSpecificValues += modValue * 0.01f;
speed *= 1 + (modValue * 0.01f);
}
}
}
@ -395,7 +396,7 @@ public class PlayerCombatStats { @@ -395,7 +396,7 @@ public class PlayerCombatStats {
}
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
speed *= 1 + weaponSpecificValues;
//speed *= 1 + weaponSpecificValues;
bonusValues -= stanceValue; // take away stance modifier from alac bonus values
speed *= 1 + stanceValue; // apply stance bonus
speed *= bonusValues; // apply alac bonuses without stance mod

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