getCity() updated for object
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@@ -287,30 +287,7 @@ public class Building extends AbstractWorldObject {
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public final City getCity() {
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public final City getCity() {
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if (this.parentZone == null)
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return ZoneManager.getCityAtLocation(this.getLoc());
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return null;
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if (this.getBlueprint() != null && this.getBlueprint().isSiegeEquip() && this.protectionState.equals(ProtectionState.PROTECTED)) {
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if (this.getGuild() != null) {
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if (this.getGuild().getOwnedCity() != null) {
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if (this.getLoc().isInsideCircle(this.getGuild().getOwnedCity().getLoc(), CityBoundsType.ZONE.halfExtents))
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return this.getGuild().getOwnedCity();
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} else {
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Bane bane = Bane.getBaneByAttackerGuild(this.getGuild());
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if (bane != null) {
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if (bane.getCity() != null) {
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if (this.getLoc().isInsideCircle(bane.getCity().getLoc(), CityBoundsType.ZONE.halfExtents))
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return bane.getCity();
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}
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}
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}
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}
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}
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if (this.parentZone.guild_zone == false)
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return null;
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return City.getCity(this.parentZone.playerCityUUID);
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}
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}
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