Merge remote-tracking branch 'origin/magicbox-1.5.2' into feature-workorder
# Conflicts: # src/engine/mobileAI/Threads/MobRespawnThread.java
This commit is contained in:
@@ -62,11 +62,22 @@ public class Terrain {
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// the blending area between child and parent terrains when
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// they are stitched together.
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Vector2f major_blend = new Vector2f(this.zone.template.max_blend / this.zone.major_radius,
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this.zone.template.min_blend / this.zone.major_radius);
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float max_blend = this.zone.template.max_blend;
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float min_blend = this.zone.template.min_blend;
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Vector2f minor_blend = new Vector2f(this.zone.template.max_blend / this.zone.minor_radius,
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this.zone.template.min_blend / this.zone.minor_radius);
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// Zones with a zero blend inherit from their parent terrain
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if (this.zone.template.max_blend == 0) {
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Zone parentZone = this.getNextZoneWithTerrain(this.zone.parent);
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max_blend = parentZone.template.max_blend;
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min_blend = parentZone.template.min_blend;
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}
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Vector2f major_blend = new Vector2f(max_blend / this.zone.major_radius,
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min_blend / this.zone.major_radius);
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Vector2f minor_blend = new Vector2f(max_blend / this.zone.minor_radius,
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min_blend / this.zone.minor_radius);
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if (major_blend.y > 0.4f)
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blend_ratio.x = major_blend.y;
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@@ -42,7 +42,7 @@ public class dbMobHandler extends dbHandlerBase {
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preparedStatement.setFloat(6, toAdd.bindLoc.z);
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preparedStatement.setInt(7, 0);
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preparedStatement.setFloat(8, toAdd.spawnRadius);
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preparedStatement.setInt(9, toAdd.spawnTime);
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preparedStatement.setInt(9, toAdd.spawnDelay);
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preparedStatement.setInt(10, toAdd.contractUUID);
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preparedStatement.setInt(11, toAdd.buildingUUID);
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preparedStatement.setInt(12, toAdd.level);
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@@ -60,6 +60,8 @@ public class GetHeightCmd extends AbstractDevCmd {
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this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
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this.throwbackInfo(playerCharacter, "offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]");
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this.throwbackInfo(playerCharacter, "Normalized offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]");
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this.throwbackInfo(playerCharacter, "Heightmap blend Values: max/min" + heightmapZone.template.min_blend + " /" + heightmapZone.template.max_blend);
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this.throwbackInfo(playerCharacter, "Parent blend Values: nax/min" + parentZone.template.min_blend + " /" + parentZone.template.max_blend);
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this.throwbackInfo(playerCharacter, "Blend coefficient: " + heightmapZone.terrain.getTerrainBlendCoefficient(childZoneOffset));
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this.throwbackInfo(playerCharacter, "------------");
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@@ -121,8 +121,8 @@ public enum ZoneManager {
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public static void resetHotZones() {
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for (Zone zone : ZoneManager.macroZones)
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if (zone.hasBeenHotzone)
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zone.hasBeenHotzone = false;
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if (zone.wasHotzonw)
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zone.wasHotzonw = false;
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}
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@@ -150,7 +150,7 @@ public enum ZoneManager {
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ZoneManager.hotZone = zone;
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ZoneManager.hotZoneCycle = 1; // Used with HOTZONE_DURATION from config.
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zone.hasBeenHotzone = true;
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zone.wasHotzonw = true;
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ZoneManager.hotZoneLastUpdate = LocalDateTime.now().withMinute(0).withSecond(0).atZone(ZoneId.systemDefault()).toInstant();
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}
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@@ -242,7 +242,7 @@ public enum ZoneManager {
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//no duplicate hotZones
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if (zone.hasBeenHotzone == true)
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if (zone.wasHotzonw == true)
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return false;
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// Enforce min level
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@@ -15,6 +15,7 @@ import engine.gameManager.*;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.Threads.Respawner;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.MovementUtilities;
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import engine.net.DispatchMessage;
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@@ -813,11 +814,9 @@ public class MobAI {
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}
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}
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}
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} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) {
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if (Zone.respawnQue.contains(aiAgent) == false) {
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Zone.respawnQue.add(aiAgent);
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}
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} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnDelay * 1000))) {
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aiAgent.respawnTime = aiAgent.deathTime + (aiAgent.spawnDelay * 1000);
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Respawner.respawnQueue.put(aiAgent);
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}
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} catch (Exception e) {
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Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForRespawn" + " " + e.getMessage());
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+13
-25
@@ -6,20 +6,17 @@
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.mobileAI.Threads;
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import engine.gameManager.ZoneManager;
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package engine.mobileAI.Threads;
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import engine.objects.Mob;
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import engine.objects.Zone;
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import org.pmw.tinylog.Logger;
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public class MobRespawnThread implements Runnable {
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.DelayQueue;
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public MobRespawnThread() {
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Logger.info(" MobRespawnThread thread has started!");
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}
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public enum Respawner implements Runnable {
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RESPAWNER;
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public static BlockingQueue<Mob> respawnQueue = new DelayQueue();
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@Override
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public void run() {
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@@ -27,27 +24,18 @@ public class MobRespawnThread implements Runnable {
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while (true) {
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try {
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for (Zone zone : ZoneManager.getAllZones())
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if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
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Mob respawner = zone.respawnQue.iterator().next();
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if (respawner == null)
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continue;
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respawner.respawn();
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zone.respawnQue.remove(respawner);
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zone.lastRespawn = System.currentTimeMillis();
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}
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} catch (Exception e) {
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Logger.error(e);
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Mob mobile = respawnQueue.take();
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mobile.respawn();
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} catch (InterruptedException e) {
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Logger.error(e.toString());
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}
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}
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}
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public static void startRespawnThread() {
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public static void start() {
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Thread respawnThread;
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respawnThread = new Thread(new MobRespawnThread());
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respawnThread = new Thread(RESPAWNER);
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respawnThread.setName("respawnThread");
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respawnThread.start();
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}
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@@ -727,9 +727,9 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
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if (!npcHire.isAlive()) {
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writer.put((byte) 1); // 1 SHOWs respawning
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int respawnRemaining = (int) (((Mob) npcHire).deathTime + ((Mob) npcHire).spawnTime * 1000 - System.currentTimeMillis()) / 1000;
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int respawnRemaining = (int) (((Mob) npcHire).deathTime + ((Mob) npcHire).spawnDelay * 1000 - System.currentTimeMillis()) / 1000;
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writer.putInt(respawnRemaining); // Seconds in respawn remaining.
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writer.putInt(((Mob) npcHire).spawnTime); // max seconds for respawn
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writer.putInt(((Mob) npcHire).spawnDelay); // max seconds for respawn
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} else
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writer.put((byte) 0);
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@@ -364,14 +364,14 @@ public class ManageNPCMsg extends ClientNetMsg {
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writer.putInt(1);
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long curTime = System.currentTimeMillis() / 1000;
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long upgradeTime = (mob.deathTime + (mob.spawnTime * 1000)) / 1000;
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long upgradeTime = (mob.deathTime + (mob.spawnDelay * 1000)) / 1000;
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long timeLife = upgradeTime - curTime;
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if (upgradeTime * 1000 > System.currentTimeMillis()) {
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if (mob.guardCaptain.isAlive()) {
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writer.put((byte) 0);//shows respawning timer
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writer.putInt(mob.spawnTime);
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writer.putInt(mob.spawnTime);
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writer.putInt(mob.spawnDelay);
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writer.putInt(mob.spawnDelay);
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writer.putInt((int) timeLife); //time remaining for mob that is dead
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writer.putInt(0);
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writer.put((byte) 0);
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@@ -688,14 +688,14 @@ public class ManageNPCMsg extends ClientNetMsg {
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writer.putInt(1);
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long curTime = System.currentTimeMillis() / 1000;
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long upgradeTime = (mob.deathTime + (mob.spawnTime * 1000)) / 1000;
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long upgradeTime = (mob.deathTime + (mob.spawnDelay * 1000)) / 1000;
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long timeLife = upgradeTime - curTime;
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if (upgradeTime * 1000 > System.currentTimeMillis()) {
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if (mob.guardCaptain.isAlive()) {
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writer.put((byte) 0);//shows respawning timer
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writer.putInt(mob.spawnTime);
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writer.putInt(mob.spawnTime);
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writer.putInt(mob.spawnDelay);
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writer.putInt(mob.spawnDelay);
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writer.putInt((int) timeLife); //time remaining for mob that is dead
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writer.putInt(0);
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writer.put((byte) 0);
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+28
-12
@@ -26,6 +26,7 @@ import engine.net.DispatchMessage;
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import engine.net.client.msg.PetMsg;
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import engine.net.client.msg.PlaceAssetMsg;
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import engine.server.MBServerStatics;
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import org.jetbrains.annotations.NotNull;
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import org.joda.time.DateTime;
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import org.pmw.tinylog.Logger;
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@@ -34,11 +35,14 @@ import java.sql.SQLException;
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import java.util.EnumSet;
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import java.util.HashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.Delayed;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
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import static java.lang.Math.toIntExact;
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public class Mob extends AbstractIntelligenceAgent {
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public class Mob extends AbstractIntelligenceAgent implements Delayed {
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private static int staticID = 0;
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//mob specific
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@@ -51,10 +55,11 @@ public class Mob extends AbstractIntelligenceAgent {
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public boolean despawned = false;
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public Vector3fImmutable destination = Vector3fImmutable.ZERO;
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public MobBase mobBase;
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public int spawnTime;
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public int spawnDelay;
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public Zone parentZone;
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public boolean hasLoot = false;
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public long deathTime = 0;
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public long respawnTime = 0;
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public int equipmentSetID = 0;
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public int runeSet = 0;
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public int bootySet = 0;
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@@ -104,7 +109,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.agentType = AIAgentType.MOBILE;
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this.spawnRadius = rs.getFloat("mob_spawnRadius");
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this.spawnTime = rs.getInt("mob_spawnTime");
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this.spawnDelay = rs.getInt("mob_spawnTime");
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statLat = rs.getFloat("mob_spawnX");
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statAlt = rs.getFloat("mob_spawnY");
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@@ -135,8 +140,8 @@ public class Mob extends AbstractIntelligenceAgent {
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if (this.upgradeDateTime != null)
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Mob.submitUpgradeJob(this);
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if (this.mobBase != null && this.spawnTime == 0)
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this.spawnTime = this.mobBase.getSpawnTime();
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if (this.mobBase != null && this.spawnDelay == 0)
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this.spawnDelay = this.mobBase.getSpawnTime();
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this.runeSet = rs.getInt("runeSet");
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this.bootySet = rs.getInt("bootySet");
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@@ -450,7 +455,7 @@ public class Mob extends AbstractIntelligenceAgent {
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minionMobile.deathTime = System.currentTimeMillis();
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minionMobile.guardCaptain = guardCaptain;
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minionMobile.spawnTime = (int) (-2.500 * guardCaptain.building.getRank() + 22.5) * 60;
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minionMobile.spawnDelay = (int) (-2.500 * guardCaptain.building.getRank() + 22.5) * 60;
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minionMobile.behaviourType = Enum.MobBehaviourType.GuardMinion;
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minionMobile.agentType = AIAgentType.GUARDMINION;
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minionMobile.guardedCity = guardCaptain.guardedCity;
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@@ -509,7 +514,7 @@ public class Mob extends AbstractIntelligenceAgent {
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siegeMinion.behaviourType = MobBehaviourType.SiegeEngine;
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siegeMinion.agentType = AIAgentType.SIEGEENGINE;
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siegeMinion.bindLoc = Vector3fImmutable.ZERO;
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siegeMinion.spawnTime = (60 * 15);
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siegeMinion.spawnDelay = (60 * 15);
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siegeMinion.runAfterLoad();
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@@ -650,10 +655,10 @@ public class Mob extends AbstractIntelligenceAgent {
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}
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public String getSpawnTimeAsString() {
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if (this.spawnTime == 0)
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if (this.spawnDelay == 0)
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return MBServerStatics.DEFAULT_SPAWN_TIME_MS / 1000 + " seconds (Default)";
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else
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return this.spawnTime + " seconds";
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return this.spawnDelay + " seconds";
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}
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@@ -875,7 +880,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.playerAgroMap.clear();
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if (this.behaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal())
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this.spawnTime = (int) (-2.500 * this.guardCaptain.building.getRank() + 22.5) * 60;
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this.spawnDelay = (int) (-2.500 * this.guardCaptain.building.getRank() + 22.5) * 60;
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if (this.isPet()) {
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@@ -1547,12 +1552,12 @@ public class Mob extends AbstractIntelligenceAgent {
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switch (this.behaviourType) {
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case GuardCaptain:
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this.agentType = AIAgentType.GUARDCAPTAIN;
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this.spawnTime = 600;
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this.spawnDelay = 600;
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
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break;
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case GuardWallArcher:
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this.agentType = AIAgentType.GUARDWALLARCHER;
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this.spawnTime = 450;
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this.spawnDelay = 450;
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
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break;
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}
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@@ -1883,4 +1888,15 @@ public class Mob extends AbstractIntelligenceAgent {
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lock.writeLock().unlock();
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}
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}
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@Override
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public long getDelay(@NotNull TimeUnit unit) {
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long timeRemaining = this.respawnTime - System.currentTimeMillis();
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return unit.convert(timeRemaining, TimeUnit.MILLISECONDS);
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}
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@Override
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public int compareTo(@NotNull Delayed o) {
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return toIntExact(this.respawnTime - ((Mob) o).respawnTime);
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}
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}
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@@ -29,8 +29,6 @@ import java.util.concurrent.ConcurrentHashMap;
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public class Zone extends AbstractWorldObject {
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public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public static long lastRespawn = 0;
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public final Set<Building> zoneBuildingSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public final Set<NPC> zoneNPCSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public final Set<Mob> zoneMobSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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@@ -54,7 +52,7 @@ public class Zone extends AbstractWorldObject {
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public float absZ = 0.0f;
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public int min_level;
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public int max_level;
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public boolean hasBeenHotzone = false;
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public boolean wasHotzonw = false;
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public ArrayList<Zone> nodes = new ArrayList<>();
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public int parentZoneID;
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public Zone parent = null;
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@@ -165,12 +163,16 @@ public class Zone extends AbstractWorldObject {
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if (ZoneManager.seaFloor == null)
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ZoneManager.seaFloor = this;
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this.setParent();
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this.setBounds();
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if (this.template.terrain_type.equals("NONE"))
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this.terrain = null;
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else
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this.terrain = new Terrain(this);
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this.setParent();
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this.global_height = ZoneManager.calculateGlobalZoneHeight(this);
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setSeaLevel();
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if (this.min_level == 0 && this.parent != null) {
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this.min_level = this.parent.min_level;
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@@ -222,9 +224,6 @@ public class Zone extends AbstractWorldObject {
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this.max_level = this.parent.max_level;
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}
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this.setBounds();
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this.global_height = ZoneManager.calculateGlobalZoneHeight(this);
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setSeaLevel();
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}
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private void setSeaLevel() {
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@@ -23,7 +23,7 @@ import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.LogoutCharacterJob;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.Threads.MobRespawnThread;
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import engine.mobileAI.Threads.Respawner;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.ItemProductionManager;
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@@ -486,7 +486,7 @@ public class WorldServer {
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//intiate mob respawn thread
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Logger.info("Starting Mob Respawn Thread");
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MobRespawnThread.startRespawnThread();
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Respawner.start();
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// Run maintenance
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Reference in New Issue
Block a user