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@ -83,19 +83,19 @@ public class Resists {
@@ -83,19 +83,19 @@ public class Resists {
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*/ |
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public Resists(ResultSet rs) throws SQLException { |
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this.immuneToAll = false; |
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this.resists.put(Enum.DamageType.Slash, rs.getFloat("slash")); |
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this.resists.put(Enum.DamageType.Crush, rs.getFloat("crush")); |
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this.resists.put(Enum.DamageType.Pierce, rs.getFloat("pierce")); |
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this.resists.put(Enum.DamageType.Magic, rs.getFloat("magic")); |
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this.resists.put(Enum.DamageType.Bleed, rs.getFloat("bleed")); |
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this.resists.put(Enum.DamageType.Poison, rs.getFloat("poison")); |
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this.resists.put(Enum.DamageType.Mental, rs.getFloat("mental")); |
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this.resists.put(Enum.DamageType.Holy, rs.getFloat("holy")); |
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this.resists.put(Enum.DamageType.Unholy, rs.getFloat("unholy")); |
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this.resists.put(Enum.DamageType.Lightning, rs.getFloat("lightning")); |
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this.resists.put(Enum.DamageType.Fire, rs.getFloat("fire")); |
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this.resists.put(Enum.DamageType.Cold, rs.getFloat("cold")); |
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this.resists.put(Enum.DamageType.Healing, 0f); |
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this.resists.put(Enum.DamageType.SLASHING, rs.getFloat("slash")); |
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this.resists.put(Enum.DamageType.CRUSHING, rs.getFloat("crush")); |
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this.resists.put(Enum.DamageType.PIERCE, rs.getFloat("pierce")); |
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this.resists.put(Enum.DamageType.MAGIC, rs.getFloat("magic")); |
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this.resists.put(Enum.DamageType.BLEEDING, rs.getFloat("bleed")); |
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this.resists.put(Enum.DamageType.POISON, rs.getFloat("poison")); |
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this.resists.put(Enum.DamageType.MENTAL, rs.getFloat("mental")); |
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this.resists.put(Enum.DamageType.HOLY, rs.getFloat("holy")); |
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this.resists.put(Enum.DamageType.UNHOLY, rs.getFloat("unholy")); |
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this.resists.put(Enum.DamageType.LIGHTNING, rs.getFloat("lightning")); |
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this.resists.put(Enum.DamageType.FIRE, rs.getFloat("fire")); |
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this.resists.put(Enum.DamageType.COLD, rs.getFloat("cold")); |
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this.resists.put(Enum.DamageType.HEALING, 0f); |
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} |
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//Handle Fortitudes
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@ -106,7 +106,7 @@ public class Resists {
@@ -106,7 +106,7 @@ public class Resists {
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//see if there is a fortitude
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float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None); |
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if (damageCap == 0f || type == Enum.DamageType.Healing) |
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if (damageCap == 0f || type == Enum.DamageType.HEALING) |
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return damage; |
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//is fortitude, Are we under the cap?
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@ -137,7 +137,7 @@ public class Resists {
@@ -137,7 +137,7 @@ public class Resists {
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for (SourceType fort : forts) { |
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Enum.DamageType dt = Enum.DamageType.valueOf(fort.name()); |
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if (dt.equals(Enum.DamageType.None)) |
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if (dt.equals(Enum.DamageType.NONE)) |
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continue; |
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if (dt.equals(damageType)) { |
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@ -195,19 +195,19 @@ public class Resists {
@@ -195,19 +195,19 @@ public class Resists {
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*/ |
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public final void setBuildingResists() { |
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this.immuneToAll = false; |
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this.resists.put(Enum.DamageType.Slash, 85f); |
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this.resists.put(Enum.DamageType.Crush, 85f); |
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this.resists.put(Enum.DamageType.Siege, 0f); |
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this.immuneTo.put(Enum.DamageType.Pierce, true); |
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this.immuneTo.put(Enum.DamageType.Magic, true); |
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this.immuneTo.put(Enum.DamageType.Bleed, true); |
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this.immuneTo.put(Enum.DamageType.Poison, true); |
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this.immuneTo.put(Enum.DamageType.Mental, true); |
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this.immuneTo.put(Enum.DamageType.Holy, true); |
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this.immuneTo.put(Enum.DamageType.Unholy, true); |
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this.immuneTo.put(Enum.DamageType.Lightning, true); |
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this.immuneTo.put(Enum.DamageType.Fire, true); |
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this.immuneTo.put(Enum.DamageType.Cold, true); |
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this.resists.put(Enum.DamageType.SLASHING, 85f); |
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this.resists.put(Enum.DamageType.CRUSHING, 85f); |
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this.resists.put(Enum.DamageType.SIEGE, 0f); |
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this.immuneTo.put(Enum.DamageType.PIERCE, true); |
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this.immuneTo.put(Enum.DamageType.MAGIC, true); |
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this.immuneTo.put(Enum.DamageType.BLEEDING, true); |
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this.immuneTo.put(Enum.DamageType.POISON, true); |
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this.immuneTo.put(Enum.DamageType.MENTAL, true); |
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this.immuneTo.put(Enum.DamageType.HOLY, true); |
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this.immuneTo.put(Enum.DamageType.UNHOLY, true); |
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this.immuneTo.put(Enum.DamageType.LIGHTNING, true); |
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this.immuneTo.put(Enum.DamageType.FIRE, true); |
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this.immuneTo.put(Enum.DamageType.COLD, true); |
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} |
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@ -216,19 +216,19 @@ public class Resists {
@@ -216,19 +216,19 @@ public class Resists {
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*/ |
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public final void setMineResists() { |
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this.immuneToAll = false; |
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this.immuneTo.put(Enum.DamageType.Slash, true); |
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this.immuneTo.put(Enum.DamageType.Crush, true); |
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this.immuneTo.put(Enum.DamageType.Pierce, true); |
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this.immuneTo.put(Enum.DamageType.Magic, true); |
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this.immuneTo.put(Enum.DamageType.Bleed, true); |
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this.immuneTo.put(Enum.DamageType.Poison, true); |
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this.immuneTo.put(Enum.DamageType.Mental, true); |
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this.immuneTo.put(Enum.DamageType.Holy, true); |
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this.immuneTo.put(Enum.DamageType.Unholy, true); |
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this.immuneTo.put(Enum.DamageType.Lightning, true); |
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this.immuneTo.put(Enum.DamageType.Fire, true); |
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this.immuneTo.put(Enum.DamageType.Cold, true); |
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this.resists.put(Enum.DamageType.Siege, 0f); |
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this.immuneTo.put(Enum.DamageType.SLASHING, true); |
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this.immuneTo.put(Enum.DamageType.CRUSHING, true); |
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this.immuneTo.put(Enum.DamageType.PIERCE, true); |
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this.immuneTo.put(Enum.DamageType.MAGIC, true); |
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this.immuneTo.put(Enum.DamageType.BLEEDING, true); |
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this.immuneTo.put(Enum.DamageType.POISON, true); |
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this.immuneTo.put(Enum.DamageType.MENTAL, true); |
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this.immuneTo.put(Enum.DamageType.HOLY, true); |
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this.immuneTo.put(Enum.DamageType.UNHOLY, true); |
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this.immuneTo.put(Enum.DamageType.LIGHTNING, true); |
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this.immuneTo.put(Enum.DamageType.FIRE, true); |
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this.immuneTo.put(Enum.DamageType.COLD, true); |
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this.resists.put(Enum.DamageType.SIEGE, 0f); |
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} |
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/** |
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@ -236,20 +236,20 @@ public class Resists {
@@ -236,20 +236,20 @@ public class Resists {
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*/ |
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public final void setGenericResists() { |
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this.immuneToAll = false; |
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this.resists.put(Enum.DamageType.Slash, 0f); |
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this.resists.put(Enum.DamageType.Crush, 0f); |
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this.resists.put(Enum.DamageType.Pierce, 0f); |
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this.resists.put(Enum.DamageType.Magic, 0f); |
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this.resists.put(Enum.DamageType.Bleed, 0f); |
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this.resists.put(Enum.DamageType.Poison, 0f); |
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this.resists.put(Enum.DamageType.Mental, 0f); |
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this.resists.put(Enum.DamageType.Holy, 0f); |
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this.resists.put(Enum.DamageType.Unholy, 0f); |
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this.resists.put(Enum.DamageType.Lightning, 0f); |
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this.resists.put(Enum.DamageType.Fire, 0f); |
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this.resists.put(Enum.DamageType.Cold, 0f); |
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this.resists.put(Enum.DamageType.Healing, 0f); |
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this.immuneTo.put(Enum.DamageType.Siege, true); |
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this.resists.put(Enum.DamageType.SLASHING, 0f); |
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this.resists.put(Enum.DamageType.CRUSHING, 0f); |
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this.resists.put(Enum.DamageType.PIERCE, 0f); |
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this.resists.put(Enum.DamageType.MAGIC, 0f); |
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this.resists.put(Enum.DamageType.BLEEDING, 0f); |
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this.resists.put(Enum.DamageType.POISON, 0f); |
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this.resists.put(Enum.DamageType.MENTAL, 0f); |
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this.resists.put(Enum.DamageType.HOLY, 0f); |
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this.resists.put(Enum.DamageType.UNHOLY, 0f); |
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this.resists.put(Enum.DamageType.LIGHTNING, 0f); |
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this.resists.put(Enum.DamageType.FIRE, 0f); |
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this.resists.put(Enum.DamageType.COLD, 0f); |
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this.resists.put(Enum.DamageType.HEALING, 0f); |
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this.immuneTo.put(Enum.DamageType.SIEGE, true); |
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} |
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@ -293,7 +293,7 @@ public class Resists {
@@ -293,7 +293,7 @@ public class Resists {
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} |
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public boolean immuneToAttacks() { |
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return immuneTo(Enum.DamageType.Attack); |
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return immuneTo(Enum.DamageType.ATTACK); |
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} |
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/** |
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@ -347,25 +347,25 @@ public class Resists {
@@ -347,25 +347,25 @@ public class Resists {
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if (rb != null) { |
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// Handle immunities
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if (rb.getBool(ModType.ImmuneTo, SourceType.Stun)) |
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this.immuneTo.put(Enum.DamageType.Stun, true); |
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this.immuneTo.put(Enum.DamageType.STUN, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Blind)) |
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this.immuneTo.put(Enum.DamageType.Blind, true); |
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this.immuneTo.put(Enum.DamageType.BLIND, true); |
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if (rb.getBool(ModType.ImmuneToAttack, SourceType.None)) |
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this.immuneTo.put(Enum.DamageType.Attack, true); |
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this.immuneTo.put(Enum.DamageType.ATTACK, true); |
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if (rb.getBool(ModType.ImmuneToPowers, SourceType.None)) |
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this.immuneTo.put(Enum.DamageType.Powers, true); |
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this.immuneTo.put(Enum.DamageType.POWERS, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock)) |
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this.immuneTo.put(Enum.DamageType.Powerblock, true); |
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this.immuneTo.put(Enum.DamageType.POWERBLOCK, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff)) |
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this.immuneTo.put(Enum.DamageType.DeBuff, true); |
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this.immuneTo.put(Enum.DamageType.DEBUFF, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Fear)) |
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this.immuneTo.put(Enum.DamageType.Fear, true); |
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this.immuneTo.put(Enum.DamageType.FEAR, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Charm)) |
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this.immuneTo.put(Enum.DamageType.Charm, true); |
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this.immuneTo.put(Enum.DamageType.CHARM, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Root)) |
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this.immuneTo.put(Enum.DamageType.Root, true); |
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this.immuneTo.put(Enum.DamageType.ROOT, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Snare)) |
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this.immuneTo.put(Enum.DamageType.Snare, true); |
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this.immuneTo.put(Enum.DamageType.SNARE, true); |
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// Handle resists
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slash += rb.getFloat(ModType.Resistance, SourceType.Slash); |
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@ -404,21 +404,21 @@ public class Resists {
@@ -404,21 +404,21 @@ public class Resists {
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} |
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} |
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this.resists.put(Enum.DamageType.Slash, slash); |
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this.resists.put(Enum.DamageType.Crush, crush); |
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this.resists.put(Enum.DamageType.Pierce, pierce); |
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this.resists.put(Enum.DamageType.Magic, magic); |
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this.resists.put(Enum.DamageType.Bleed, bleed); |
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this.resists.put(Enum.DamageType.Poison, poison); |
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this.resists.put(Enum.DamageType.Mental, mental); |
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this.resists.put(Enum.DamageType.Holy, holy); |
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this.resists.put(Enum.DamageType.Unholy, unholy); |
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this.resists.put(Enum.DamageType.Lightning, lightning); |
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this.resists.put(Enum.DamageType.Fire, fire); |
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this.resists.put(Enum.DamageType.Cold, cold); |
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this.resists.put(Enum.DamageType.Healing, healing); |
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this.resists.put(Enum.DamageType.SLASHING, slash); |
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this.resists.put(Enum.DamageType.CRUSHING, crush); |
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this.resists.put(Enum.DamageType.PIERCE, pierce); |
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this.resists.put(Enum.DamageType.MAGIC, magic); |
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this.resists.put(Enum.DamageType.BLEEDING, bleed); |
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this.resists.put(Enum.DamageType.POISON, poison); |
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this.resists.put(Enum.DamageType.MENTAL, mental); |
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this.resists.put(Enum.DamageType.HOLY, holy); |
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this.resists.put(Enum.DamageType.UNHOLY, unholy); |
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this.resists.put(Enum.DamageType.LIGHTNING, lightning); |
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this.resists.put(Enum.DamageType.FIRE, fire); |
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this.resists.put(Enum.DamageType.COLD, cold); |
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this.resists.put(Enum.DamageType.HEALING, healing); |
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this.immuneTo.put(Enum.DamageType.Siege, true); |
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this.immuneTo.put(Enum.DamageType.SIEGE, true); |
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// debug printing of resists
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// printResists(pc);
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