questing failsafes
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@@ -81,8 +81,17 @@ public class QuestManager {
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acceptedQuests.remove(pc);
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//grant rewards
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pc.grantXP((int) (Experience.maxXPPerKill(pc.getLevel()) * 10));
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pc.getCharItemManager().addGoldToInventory((int) Experience.maxXPPerKill(pc.getLevel()),false);
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//only grant XP if level is below 75
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if(pc.level < 75) {
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int xpGrant = (int) (Experience.maxXPPerKill(pc.getLevel()) * 10);
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pc.grantXP(xpGrant);
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ChatManager.chatSystemInfo(pc, "Your Quest Has Granted you: " + xpGrant + " Experience Points");
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}
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int goldGrant = (int) Experience.maxXPPerKill(pc.getLevel());
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pc.getCharItemManager().addGoldToInventory(goldGrant,false);
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ChatManager.chatSystemInfo(pc, "Your Quest Has Granted you: " + goldGrant + " Gold Coins");
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pc.getCharItemManager().updateInventory();
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}
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@@ -97,17 +106,19 @@ public class QuestManager {
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// Convert HashSet to a List
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ArrayList<AbstractWorldObject> mobList = new ArrayList<>(mobs);
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// Generate a random index
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Random random = new Random();
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int randomIndex = random.nextInt(mobList.size());
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Mob mob = null;
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while(mob == null || Mob.discDroppers.contains(mob)) {
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// Generate a random index
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Random random = new Random();
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int randomIndex = random.nextInt(mobList.size());
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if(mobList.get(randomIndex) == null) {
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return null;
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if (mobList.get(randomIndex) == null) {
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continue;
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}
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mob = (Mob) mobList.get(randomIndex);
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}
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Mob mob = (Mob) mobList.get(randomIndex);
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obj.progressionNames = new ArrayList<>();
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obj.progressionNames.add(mob.getFirstName());
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