@ -109,10 +109,6 @@ public class MobAI {
if (mob.getRange() * mob.getRange() >= mob.loc.distanceSquared(target.loc)) {
//no weapons, default mob attack speed 3 seconds.
if (System.currentTimeMillis() < mob.getNextAttackTime())
return;
// ranged mobs cant attack while running. skip until they finally stop.