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Starting to whittle away at initmob method.

combat-2
MagicBot 1 year ago
parent
commit
1738f7b311
  1. 56
      src/engine/objects/Mob.java

56
src/engine/objects/Mob.java

@ -833,33 +833,6 @@ public class Mob extends AbstractIntelligenceAgent {
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER)) if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
return; return;
// Configure parent zone adding this NPC to the
// zone collection
this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneID);
this.parentZone.zoneMobSet.remove(this);
this.parentZone.zoneMobSet.add(this);
// Setup location for this Mobile
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.parentZone.getLoc().add(this.bindLoc);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
// Handle Mobiles within buildings
if (this.building != null) {
// Mobiles inside buildings are offset from it not the zone
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.building.getLoc().add(this.bindLoc);
if (this.contract != null || this.isSiege)
NPCManager.slotCharacterInBuilding(this);
}
if (this.mobBase != null) { if (this.mobBase != null) {
this.gridObjectType = GridObjectType.DYNAMIC; this.gridObjectType = GridObjectType.DYNAMIC;
this.healthMax = this.mobBase.getHealthMax(); this.healthMax = this.mobBase.getHealthMax();
@ -1885,6 +1858,35 @@ public class Mob extends AbstractIntelligenceAgent {
this.lastName = this.getContract().getName(); this.lastName = this.getContract().getName();
} }
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
return;
// Configure parent zone adding this NPC to the
// zone collection
this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneID);
this.parentZone.zoneMobSet.remove(this);
this.parentZone.zoneMobSet.add(this);
// Setup location for this Mobile
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.parentZone.getLoc().add(this.bindLoc);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
// Handle Mobiles within buildings
if (this.building != null) {
// Mobiles inside buildings are offset from it not the zone
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.building.getLoc().add(this.bindLoc);
if (this.contract != null || this.isSiege)
NPCManager.slotCharacterInBuilding(this);
}
// Initialize inventory // Initialize inventory

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