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early exits for attack message handler

combat-2
FatBoy-DOTC 1 year ago
parent
commit
18e1f4bd28
  1. 33
      src/engine/net/client/handlers/AttackCmdMsgHandler.java

33
src/engine/net/client/handlers/AttackCmdMsgHandler.java

@ -1,6 +1,8 @@ @@ -1,6 +1,8 @@
package engine.net.client.handlers;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.CombatManager;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AttackCmdMsg;
@ -8,6 +10,7 @@ import engine.net.client.msg.ClientNetMsg; @@ -8,6 +10,7 @@ import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Mob;
import engine.objects.PlayerCharacter;
import org.pmw.tinylog.Logger;
@ -42,26 +45,22 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler { @@ -42,26 +45,22 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
if (playerCharacter == null)
return true;
//source must match player this account belongs to
AbstractWorldObject target;
if (playerCharacter.getObjectUUID() != msg.getSourceID() || playerCharacter.getObjectType().ordinal() != msg.getSourceType()) {
Logger.error("Msg Source ID " + msg.getSourceID() + " Does not Match Player ID " + playerCharacter.getObjectUUID());
return true;
}
AbstractWorldObject target = playerCharacter.combatTarget;
if(target == null)
return true; // cannot attack a null target
switch(target.getObjectType()){
case NPC:
playerCharacter.setCombatTarget(null);
return true; //cannot attack NPCs
case Building:
Building targetBuilding = (Building) target;
if(!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0)
if(msg.getTargetType() == Enum.GameObjectType.Mob.ordinal()){
target = Mob.getMob(msg.getTargetID());
} else if(msg.getTargetType() == Enum.GameObjectType.Building.ordinal()){
target = BuildingManager.getBuilding(msg.getTargetID());
Building targetBuilding = (Building) target;
if(!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0) {
playerCharacter.setCombatTarget(null);
return true;
}
} else if(msg.getTargetType() == Enum.GameObjectType.PlayerCharacter.ordinal()){
target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
} else{
playerCharacter.setCombatTarget(null);
return true; //cannot attack other things
}
//set sources target

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