MagicBot
1 year ago
46 changed files with 1411 additions and 1368 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.ai; |
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import engine.Enum; |
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import engine.Enum.DispatchChannel; |
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import engine.InterestManagement.WorldGrid; |
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import engine.ai.utilities.CombatUtilities; |
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import engine.ai.utilities.MovementUtilities; |
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import engine.gameManager.*; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.PerformActionMsg; |
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import engine.net.client.msg.PowerProjectileMsg; |
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import engine.net.client.msg.UpdateStateMsg; |
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import engine.objects.*; |
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import engine.powers.ActionsBase; |
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import engine.powers.PowersBase; |
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import engine.server.MBServerStatics; |
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import java.util.ArrayList; |
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import java.util.HashSet; |
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import java.util.Map.Entry; |
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import java.util.concurrent.ConcurrentHashMap; |
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import java.util.concurrent.ThreadLocalRandom; |
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import static engine.math.FastMath.sqr; |
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public class MobileFSM { |
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private static void AttackTarget(Mob mob, AbstractWorldObject target) { |
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if (mob == null) |
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return; |
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if (target == null || !target.isAlive()) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) { |
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if (MobCast(mob)) { |
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mob.updateLocation(); |
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return; |
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} |
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} |
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if (!CombatUtilities.inRangeToAttack(mob, target)) |
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return; |
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switch (target.getObjectType()) { |
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case PlayerCharacter: |
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PlayerCharacter targetPlayer = (PlayerCharacter) target; |
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AttackPlayer(mob, targetPlayer); |
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break; |
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case Building: |
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Building targetBuilding = (Building) target; |
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AttackBuilding(mob, targetBuilding); |
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break; |
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case Mob: |
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Mob targetMob = (Mob) target; |
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AttackMob(mob, targetMob); |
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break; |
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} |
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mob.updateLocation(); |
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} |
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public static void AttackPlayer(Mob mob, PlayerCharacter target) { |
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if (!mob.canSee(target)) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if (mob.BehaviourType.callsForHelp) |
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MobCallForHelp(mob); |
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if (!MovementUtilities.inRangeDropAggro(mob, target)) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if (CombatUtilities.inRange2D(mob, target, mob.getRange())) { |
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//no weapons, default mob attack speed 3 seconds.
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if (System.currentTimeMillis() < mob.getLastAttackTime()) |
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return; |
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// ranged mobs cant attack while running. skip until they finally stop.
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if (mob.isMoving() && mob.getRange() > 20) |
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return; |
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// add timer for last attack.
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ItemBase mainHand = mob.getWeaponItemBase(true); |
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ItemBase offHand = mob.getWeaponItemBase(false); |
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if (mainHand == null && offHand == null) { |
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CombatUtilities.combatCycle(mob, target, true, null); |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 11000; |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(true) != null) { |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 11000; |
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(false) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 11000; |
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} |
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} |
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if(target.getPet() != null){ |
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if(target.getPet().getCombatTarget() == null && target.getPet().assist() == true){ |
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target.getPet().setCombatTarget(mob); |
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} |
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} |
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} |
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public static void AttackBuilding(Mob mob, Building target) { |
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if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); |
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if (playercity != null) |
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for (Mob guard : playercity.getParent().zoneMobSet) |
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) |
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) |
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guard.setCombatTarget(mob); |
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if (mob.isSiege()) |
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MovementManager.sendRWSSMsg(mob); |
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ItemBase mainHand = mob.getWeaponItemBase(true); |
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ItemBase offHand = mob.getWeaponItemBase(false); |
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if (mainHand == null && offHand == null) { |
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CombatUtilities.combatCycle(mob, target, true, null); |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 15000; |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(true) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 15000; |
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} else if (mob.getWeaponItemBase(false) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 15000; |
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} |
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if (mob.isSiege()) { |
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PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target); |
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ppm.setRange(50); |
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DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
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} |
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} |
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public static void AttackMob(Mob mob, Mob target) { |
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if (mob.getRange() >= 30 && mob.isMoving()) |
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return; |
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//no weapons, default mob attack speed 3 seconds.
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ItemBase mainHand = mob.getWeaponItemBase(true); |
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ItemBase offHand = mob.getWeaponItemBase(false); |
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if (mainHand == null && offHand == null) { |
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CombatUtilities.combatCycle(mob, target, true, null); |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 11000; |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(true) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 11000; |
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} else if (mob.getWeaponItemBase(false) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 11000; |
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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if(target.combatTarget == null){ |
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target.combatTarget = mob; |
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} |
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} |
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} |
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private static void Patrol(Mob mob) { |
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//make sure mob is out of combat stance
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if (mob.isCombat() && mob.getCombatTarget() == null) { |
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mob.setCombat(false); |
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UpdateStateMsg rwss = new UpdateStateMsg(); |
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rwss.setPlayer(mob); |
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DispatchMessage.sendToAllInRange(mob, rwss); |
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} |
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int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobileFSMManager.AI_PATROL_DIVISOR * 0.5f), MobileFSMManager.AI_PATROL_DIVISOR) + MobileFSMManager.AI_PATROL_DIVISOR; |
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if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis()) |
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//early exit while waiting to patrol again
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return; |
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//guard captains inherit barracks patrol points dynamically
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |
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Building barracks = mob.building; |
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { |
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mob.patrolPoints = barracks.patrolPoints; |
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} else { |
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randomGuardPatrolPoint(mob); |
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return; |
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} |
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} |
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) { |
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mob.lastPatrolPointIndex = 0; |
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} |
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); |
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mob.lastPatrolPointIndex += 1; |
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MovementUtilities.aiMove(mob, mob.destination, true); |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { |
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//make sure mob is out of combat stance
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if (minion.getKey().despawned == false) { |
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if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { |
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minion.getKey().setCombat(false); |
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UpdateStateMsg rwss = new UpdateStateMsg(); |
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rwss.setPlayer(minion.getKey()); |
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DispatchMessage.sendToAllInRange(minion.getKey(), rwss); |
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} |
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if (MovementUtilities.canMove(minion.getKey())) { |
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Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); |
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minion.getKey().updateLocation(); |
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Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); |
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MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); |
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} |
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} |
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} |
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} |
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} |
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public static boolean canCast(Mob mob) { |
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// Performs validation to determine if a
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// mobile in the proper state to cast.
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if (mob == null) |
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return false; |
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if (mob.mobPowers.isEmpty()) |
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return false; |
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if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) { |
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mob.setCombatTarget(null); |
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return false; |
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} |
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int castRoll = ThreadLocalRandom.current().nextInt(101); |
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if(castRoll <= MobileFSMManager.AI_POWER_DIVISOR){ |
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return false; |
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} |
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if (mob.nextCastTime == 0) |
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mob.nextCastTime = System.currentTimeMillis(); |
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return mob.nextCastTime <= System.currentTimeMillis(); |
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} |
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public static boolean MobCast(Mob mob) { |
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// Method picks a random spell from a mobile's list of powers
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// and casts it on the current target (or itself). Validation
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// (including empty lists) is done previously within canCast();
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ArrayList<Integer> powerTokens; |
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ArrayList<Integer> purgeTokens; |
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PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); |
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if (mob.BehaviourType.callsForHelp) |
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MobCallForHelp(mob); |
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// Generate a list of tokens from the mob powers for this mobile.
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powerTokens = new ArrayList<>(mob.mobPowers.keySet()); |
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purgeTokens = new ArrayList<>(); |
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// If player has this effect on them currently then remove
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// this token from our list.
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for (int powerToken : powerTokens) { |
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PowersBase powerBase = PowersManager.getPowerByToken(powerToken); |
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for (ActionsBase actionBase : powerBase.getActions()) { |
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String stackType = actionBase.stackType; |
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if (target.getEffects() != null && target.getEffects().containsKey(stackType)) |
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purgeTokens.add(powerToken); |
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} |
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} |
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powerTokens.removeAll(purgeTokens); |
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// Sanity check
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if (powerTokens.isEmpty()) |
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return false; |
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// Pick random spell from our list of powers
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int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); |
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int powerRank = mob.mobPowers.get(powerToken); |
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken); |
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//check for hit-roll
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if (mobPower.requiresHitRoll) { |
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if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget())) { |
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return false; |
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} |
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if (CombatUtilities.triggerDodge(mob, mob.getCombatTarget())) { |
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return false; |
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} |
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if (CombatUtilities.triggerBlock(mob, mob.getCombatTarget())) { |
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return false; |
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} |
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if (CombatUtilities.triggerParry(mob, mob.getCombatTarget())) { |
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return false; |
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} |
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} |
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// Cast the spell
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { |
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PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank); |
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PerformActionMsg msg; |
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if (!mobPower.isHarmful() || mobPower.targetSelf) |
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); |
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else |
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); |
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msg.setUnknown04(2); |
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PowersManager.finishUseMobPower(msg, mob, 0, 0); |
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// Default minimum seconds between cast = 10
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float randomCooldown = (ThreadLocalRandom.current().nextInt(150) + 100) * 0.01f; |
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mob.nextCastTime = System.currentTimeMillis() + (long)((mobPower.getCooldown() + (MobileFSMManager.AI_POWER_DIVISOR * 1000)) * randomCooldown); |
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return true; |
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} |
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return false; |
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} |
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public static void MobCallForHelp(Mob mob) { |
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boolean callGotResponse = false; |
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if (mob.nextCallForHelp == 0) { |
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mob.nextCallForHelp = System.currentTimeMillis(); |
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} |
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if (mob.nextCallForHelp < System.currentTimeMillis()) |
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return; |
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//mob sends call for help message
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ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); |
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Zone mobCamp = mob.getParentZone(); |
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for (Mob helper : mobCamp.zoneMobSet) { |
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if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { |
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helper.setCombatTarget(mob.getCombatTarget()); |
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callGotResponse = true; |
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} |
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} |
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if (callGotResponse) |
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//wait 60 seconds to call for help again
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mob.nextCallForHelp = System.currentTimeMillis() + 60000; |
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} |
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public static void DetermineAction(Mob mob) { |
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//always check the respawn que, respawn 1 mob max per second to not flood the client
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if (mob == null) |
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return; |
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if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { |
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//trebuchet spawn handler
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CheckForRespawn(mob); |
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return; |
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} |
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if (mob.despawned && mob.isPlayerGuard) { |
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//override for guards
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { |
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if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) { |
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//minions don't respawn while guard captain is dead
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if (mob.isAlive() == false) { |
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mob.deathTime = System.currentTimeMillis(); |
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return; |
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} |
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} |
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} |
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CheckForRespawn(mob); |
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()){ |
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CheckToSendMobHome(mob); |
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} |
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return; |
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} |
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if (!mob.isAlive()) { |
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//no need to continue if mob is dead, check for respawn and move on
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CheckForRespawn(mob); |
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return; |
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} |
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if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { |
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//no players loaded, no need to proceed
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mob.setCombatTarget(null); |
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return; |
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} |
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if (mob.isCombat() && mob.getCombatTarget() == null) { |
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mob.setCombat(false); |
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UpdateStateMsg rwss = new UpdateStateMsg(); |
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rwss.setPlayer(mob); |
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DispatchMessage.sendToAllInRange(mob, rwss); |
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} |
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if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { |
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CheckToSendMobHome(mob); |
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} |
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if (mob.combatTarget != null) { |
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if(mob.getCombatTarget().isAlive() == false){ |
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mob.setCombatTarget(null); |
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return; |
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} |
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if(mob.getCombatTarget().getObjectTypeMask() == MBServerStatics.MASK_PLAYER){ |
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if(mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){ |
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mob.setCombatTarget(null); |
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return; |
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} |
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if(mob.canSee((PlayerCharacter)mob.getCombatTarget()) == false) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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} |
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} |
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//if(mob.getTimestamps().containsKey("LOCATIONSYNC") == false){
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// mob.getTimestamps().put("LOCATIONSYNC",System.currentTimeMillis());
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//}
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switch (mob.BehaviourType) { |
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case GuardCaptain: |
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GuardCaptainLogic(mob); |
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break; |
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case GuardMinion: |
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GuardMinionLogic(mob); |
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break; |
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case GuardWallArcher: |
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GuardWallArcherLogic(mob); |
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break; |
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case Pet1: |
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PetLogic(mob); |
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break; |
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case HamletGuard: |
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HamletGuardLogic(mob); |
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break; |
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default: |
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DefaultLogic(mob); |
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break; |
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} |
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} |
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private static void CheckForAggro(Mob aiAgent) { |
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//looks for and sets mobs combatTarget
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if (!aiAgent.isAlive()) |
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return; |
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ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap; |
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for (Entry playerEntry : loadedPlayers.entrySet()) { |
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int playerID = (int) playerEntry.getKey(); |
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PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); |
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//Player is null, let's remove them from the list.
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if (loadedPlayer == null) { |
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loadedPlayers.remove(playerID); |
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continue; |
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} |
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//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
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if (!loadedPlayer.isAlive()) { |
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loadedPlayers.remove(playerID); |
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continue; |
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} |
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//Can't see target, skip aggro.
|
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if (!aiAgent.canSee(loadedPlayer)) |
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continue; |
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// No aggro for this race type
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if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true) |
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continue; |
||||
//mob has enemies and this player race is not it
|
||||
if(aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false){ |
||||
continue; |
||||
} |
||||
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { |
||||
aiAgent.setCombatTarget(loadedPlayer); |
||||
return; |
||||
} |
||||
} |
||||
if(aiAgent.combatTarget == null) { |
||||
//look for pets to aggro if no players found to aggro
|
||||
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(aiAgent, MobileFSMManager.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PET); |
||||
for (AbstractWorldObject awoMob : awoList) { |
||||
//dont scan self.
|
||||
if (aiAgent.equals(awoMob)) |
||||
continue; |
||||
Mob aggroMob = (Mob) awoMob; |
||||
aiAgent.setCombatTarget(aggroMob); |
||||
return; |
||||
} |
||||
} |
||||
} |
||||
|
||||
private static void CheckMobMovement(Mob mob) { |
||||
if (!MovementUtilities.canMove(mob)) |
||||
return; |
||||
mob.updateLocation(); |
||||
switch (mob.BehaviourType) { |
||||
case Pet1: |
||||
if(mob.getOwner() == null){ |
||||
return; |
||||
} |
||||
if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) { |
||||
//mob no longer has its owner loaded, translocate pet to owner
|
||||
MovementManager.translocate(mob, mob.getOwner().getLoc(), null); |
||||
return; |
||||
} |
||||
if (mob.getCombatTarget() == null) { |
||||
//move back to owner
|
||||
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6)) |
||||
return; |
||||
mob.destination = mob.getOwner().getLoc(); |
||||
MovementUtilities.moveToLocation(mob, mob.destination, 5); |
||||
} else |
||||
chaseTarget(mob); |
||||
break; |
||||
case GuardMinion: |
||||
if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned) |
||||
randomGuardPatrolPoint(mob); |
||||
else { |
||||
if (mob.getCombatTarget() != null) { |
||||
chaseTarget(mob); |
||||
} |
||||
} |
||||
break; |
||||
default: |
||||
if (mob.getCombatTarget() == null) { |
||||
if (!mob.isMoving()) { |
||||
Patrol(mob); |
||||
} else { |
||||
mob.stopPatrolTime = System.currentTimeMillis(); |
||||
} |
||||
} else { |
||||
chaseTarget(mob); |
||||
} |
||||
break; |
||||
} |
||||
} |
||||
|
||||
private static void CheckForRespawn(Mob aiAgent) { |
||||
if (aiAgent.deathTime == 0) { |
||||
aiAgent.setDeathTime(System.currentTimeMillis()); |
||||
return; |
||||
} |
||||
//handles checking for respawn of dead mobs even when no players have mob loaded
|
||||
//Despawn Timer with Loot currently in inventory.
|
||||
if (!aiAgent.despawned) { |
||||
if (aiAgent.getCharItemManager().getInventoryCount() > 0) { |
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { |
||||
aiAgent.despawn(); |
||||
aiAgent.deathTime = System.currentTimeMillis(); |
||||
return; |
||||
} |
||||
//No items in inventory.
|
||||
} else { |
||||
//Mob's Loot has been looted.
|
||||
if (aiAgent.isHasLoot()) { |
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { |
||||
aiAgent.despawn(); |
||||
aiAgent.deathTime = System.currentTimeMillis(); |
||||
return; |
||||
} |
||||
//Mob never had Loot.
|
||||
} else { |
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { |
||||
aiAgent.despawn(); |
||||
aiAgent.deathTime = System.currentTimeMillis(); |
||||
return; |
||||
} |
||||
} |
||||
} |
||||
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) { |
||||
//aiAgent.respawn();
|
||||
aiAgent.getParentZone().respawnQue.add(aiAgent); |
||||
} |
||||
} |
||||
|
||||
public static void CheckForAttack(Mob mob) { |
||||
//checks if mob can attack based on attack timer and range
|
||||
if (mob.isAlive() == false) |
||||
return; |
||||
if (mob.getCombatTarget() == null) { |
||||
return; |
||||
} |
||||
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { |
||||
mob.setCombatTarget(null); |
||||
if (mob.isCombat()) { |
||||
mob.setCombat(false); |
||||
UpdateStateMsg rwss = new UpdateStateMsg(); |
||||
rwss.setPlayer(mob); |
||||
DispatchMessage.sendToAllInRange(mob, rwss); |
||||
} |
||||
return; |
||||
} |
||||
if (!mob.isCombat()) { |
||||
mob.setCombat(true); |
||||
UpdateStateMsg rwss = new UpdateStateMsg(); |
||||
rwss.setPlayer(mob); |
||||
DispatchMessage.sendToAllInRange(mob, rwss); |
||||
} |
||||
if (System.currentTimeMillis() > mob.getLastAttackTime()) |
||||
AttackTarget(mob, mob.getCombatTarget()); |
||||
} |
||||
|
||||
private static void CheckToSendMobHome(Mob mob) { |
||||
if (mob.BehaviourType.isAgressive) { |
||||
if (mob.isPlayerGuard()) { |
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |
||||
CheckForPlayerGuardAggro(mob); |
||||
} |
||||
} else { |
||||
CheckForAggro(mob); |
||||
} |
||||
} |
||||
if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobileFSMManager.AI_BASE_AGGRO_RANGE * 0.5f)) { |
||||
return; |
||||
} |
||||
if (mob.isPlayerGuard() && !mob.despawned) { |
||||
City current = ZoneManager.getCityAtLocation(mob.getLoc()); |
||||
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) { |
||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779); |
||||
PowersManager.useMobPower(mob, mob, recall, 40); |
||||
mob.setCombatTarget(null); |
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) { |
||||
//guard captain pulls his minions home with him
|
||||
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { |
||||
PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40); |
||||
minion.getKey().setCombatTarget(null); |
||||
} |
||||
} |
||||
} |
||||
} else if (MovementUtilities.inRangeOfBindLocation(mob) == false) { |
||||
|
||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779); |
||||
PowersManager.useMobPower(mob, mob, recall, 40); |
||||
mob.setCombatTarget(null); |
||||
for (Entry playerEntry : mob.playerAgroMap.entrySet()) { |
||||
PlayerCharacter.getFromCache((int) playerEntry.getKey()).setHateValue(0); |
||||
} |
||||
} |
||||
} |
||||
|
||||
private static void chaseTarget(Mob mob) { |
||||
mob.updateMovementState(); |
||||
mob.updateLocation(); |
||||
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { |
||||
if (mob.getRange() > 15) { |
||||
mob.destination = mob.getCombatTarget().getLoc(); |
||||
MovementUtilities.moveToLocation(mob, mob.destination, 0); |
||||
} else { |
||||
//check if building
|
||||
switch (mob.getCombatTarget().getObjectType()) { |
||||
case PlayerCharacter: |
||||
case Mob: |
||||
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); |
||||
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange()); |
||||
break; |
||||
case Building: |
||||
mob.destination = mob.getCombatTarget().getLoc(); |
||||
MovementUtilities.moveToLocation(mob,mob.getCombatTarget().getLoc(),0); |
||||
break; |
||||
} |
||||
|
||||
} |
||||
} |
||||
} |
||||
|
||||
private static void SafeGuardAggro(Mob mob) { |
||||
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); |
||||
for (AbstractWorldObject awoMob : awoList) { |
||||
//dont scan self.
|
||||
if (mob.equals(awoMob) || mob.isGuard() == true) |
||||
continue; |
||||
Mob aggroMob = (Mob) awoMob; |
||||
//dont attack other guards
|
||||
if (aggroMob.isGuard()) |
||||
continue; |
||||
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) |
||||
continue; |
||||
mob.setCombatTarget(aggroMob); |
||||
} |
||||
} |
||||
|
||||
public static void GuardCaptainLogic(Mob mob) { |
||||
if (mob.getCombatTarget() == null) |
||||
CheckForPlayerGuardAggro(mob); |
||||
CheckMobMovement(mob); |
||||
CheckForAttack(mob); |
||||
} |
||||
|
||||
public static void GuardMinionLogic(Mob mob) { |
||||
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) { |
||||
CheckForPlayerGuardAggro(mob); |
||||
} |
||||
if (mob.npcOwner.getCombatTarget() != null) |
||||
mob.setCombatTarget(mob.npcOwner.getCombatTarget()); |
||||
else |
||||
mob.setCombatTarget(null); |
||||
CheckMobMovement(mob); |
||||
CheckForAttack(mob); |
||||
} |
||||
|
||||
public static void GuardWallArcherLogic(Mob mob) { |
||||
if (mob.getCombatTarget() == null) |
||||
CheckForPlayerGuardAggro(mob); |
||||
else |
||||
CheckForAttack(mob); |
||||
} |
||||
|
||||
private static void PetLogic(Mob mob) { |
||||
if(mob.getOwner() == null && mob.isNecroPet() == false && mob.isSiege() == false){ |
||||
if(ZoneManager.getSeaFloor().zoneMobSet.contains(mob)){ |
||||
mob.killCharacter("no owner"); |
||||
} |
||||
} |
||||
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) |
||||
CheckMobMovement(mob); |
||||
CheckForAttack(mob); |
||||
//recover health
|
||||
if(mob.getTimestamps().containsKey("HEALTHRECOVERED") == false){ |
||||
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis()); |
||||
} |
||||
if(mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000){ |
||||
if(mob.getHealth() < mob.getHealthMax()) { |
||||
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None))* 0.01f); |
||||
mob.setHealth(mob.getHealth() + recoveredHealth); |
||||
mob.getTimestamps().put("HEALTHRECOVERED",System.currentTimeMillis()); |
||||
if(mob.getHealth() > mob.getHealthMax()){ |
||||
mob.setHealth(mob.getHealthMax()); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
private static void HamletGuardLogic(Mob mob) { |
||||
if (mob.getCombatTarget() == null) { |
||||
//safehold guard
|
||||
SafeGuardAggro(mob); |
||||
} else { |
||||
if (mob.combatTarget.isAlive() == false) { |
||||
SafeGuardAggro(mob); |
||||
} |
||||
} |
||||
CheckForAttack(mob); |
||||
} |
||||
|
||||
private static void DefaultLogic(Mob mob) { |
||||
//check for players that can be aggroed if mob is agressive and has no target
|
||||
if(mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){ |
||||
mob.setCombatTarget(null); |
||||
} |
||||
if (mob.BehaviourType.isAgressive) { |
||||
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); |
||||
if (newTarget != null) { |
||||
mob.setCombatTarget(newTarget); |
||||
} else { |
||||
if (mob.getCombatTarget() == null) { |
||||
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) |
||||
//safehold guard
|
||||
SafeGuardAggro(mob); |
||||
else |
||||
//normal aggro
|
||||
CheckForAggro(mob); |
||||
} |
||||
} |
||||
} |
||||
//check if mob can move for patrol or moving to target
|
||||
if (mob.BehaviourType.canRoam) |
||||
CheckMobMovement(mob); |
||||
//check if mob can attack if it isn't wimpy
|
||||
if (!mob.BehaviourType.isWimpy && mob.combatTarget != null) |
||||
CheckForAttack(mob); |
||||
} |
||||
|
||||
public static void CheckForPlayerGuardAggro(Mob mob) { |
||||
//looks for and sets mobs combatTarget
|
||||
if (!mob.isAlive()) |
||||
return; |
||||
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; |
||||
for (Entry playerEntry : loadedPlayers.entrySet()) { |
||||
int playerID = (int) playerEntry.getKey(); |
||||
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); |
||||
//Player is null, let's remove them from the list.
|
||||
if (loadedPlayer == null) { |
||||
loadedPlayers.remove(playerID); |
||||
continue; |
||||
} |
||||
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
|
||||
if (!loadedPlayer.isAlive()) { |
||||
loadedPlayers.remove(playerID); |
||||
continue; |
||||
} |
||||
//Can't see target, skip aggro.
|
||||
if (!mob.canSee(loadedPlayer)) |
||||
continue; |
||||
// No aggro for this player
|
||||
if (GuardCanAggro(mob, loadedPlayer) == false) |
||||
continue; |
||||
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { |
||||
mob.setCombatTarget(loadedPlayer); |
||||
return; |
||||
} |
||||
} |
||||
} |
||||
|
||||
public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { |
||||
if (mob.getGuild().getNation().equals(target.getGuild().getNation())) |
||||
return false; |
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { |
||||
if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { |
||||
return true; |
||||
} |
||||
} else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { |
||||
return true; |
||||
} |
||||
//first check condemn list for aggro allowed (allies button is checked)
|
||||
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { |
||||
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { |
||||
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) |
||||
//target is listed individually
|
||||
return false; |
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) |
||||
//target's guild is listed
|
||||
return false; |
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) |
||||
//target's nation is listed
|
||||
return false; |
||||
} |
||||
return true; |
||||
} else { |
||||
//allies button is not checked
|
||||
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { |
||||
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) |
||||
//target is listed individually
|
||||
return true; |
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) |
||||
//target's guild is listed
|
||||
return true; |
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) |
||||
//target's nation is listed
|
||||
return true; |
||||
} |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
public static void randomGuardPatrolPoint(Mob mob) { |
||||
if (mob.isMoving() == true) { |
||||
//early exit for a mob who is already moving to a patrol point
|
||||
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
|
||||
mob.stopPatrolTime = System.currentTimeMillis(); |
||||
return; |
||||
} |
||||
//wait between 10 and 15 seconds after reaching patrol point before moving
|
||||
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; |
||||
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) |
||||
//early exit while waiting to patrol again
|
||||
return; |
||||
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; |
||||
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; |
||||
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); |
||||
mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint); |
||||
MovementUtilities.aiMove(mob, mob.destination, true); |
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |
||||
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { |
||||
//make sure mob is out of combat stance
|
||||
if (minion.getKey().despawned == false) { |
||||
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { |
||||
minion.getKey().setCombat(false); |
||||
UpdateStateMsg rwss = new UpdateStateMsg(); |
||||
rwss.setPlayer(minion.getKey()); |
||||
DispatchMessage.sendToAllInRange(minion.getKey(), rwss); |
||||
} |
||||
if (MovementUtilities.canMove(minion.getKey())) { |
||||
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); |
||||
minion.getKey().updateLocation(); |
||||
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); |
||||
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) { |
||||
float CurrentHateValue = 0; |
||||
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { |
||||
CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue(); |
||||
} |
||||
AbstractWorldObject mostHatedTarget = null; |
||||
for (Entry playerEntry : mob.playerAgroMap.entrySet()) { |
||||
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey()); |
||||
if (potentialTarget.equals(mob.getCombatTarget())) { |
||||
continue; |
||||
} |
||||
if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) { |
||||
CurrentHateValue = potentialTarget.getHateValue(); |
||||
mostHatedTarget = potentialTarget; |
||||
} |
||||
} |
||||
return mostHatedTarget; |
||||
} |
||||
} |
@ -1,128 +0,0 @@
@@ -1,128 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.ai; |
||||
|
||||
import engine.gameManager.ConfigManager; |
||||
import engine.gameManager.ZoneManager; |
||||
import engine.objects.Mob; |
||||
import engine.objects.Zone; |
||||
import engine.util.ThreadUtils; |
||||
import org.pmw.tinylog.Logger; |
||||
|
||||
import java.time.Duration; |
||||
import java.time.Instant; |
||||
|
||||
|
||||
public class MobileFSMManager { |
||||
|
||||
private static final MobileFSMManager INSTANCE = new MobileFSMManager(); |
||||
public static Duration executionTime = Duration.ofNanos(1); |
||||
public static Duration executionMax = Duration.ofNanos(1); |
||||
//AI variables moved form mb_server_statics
|
||||
public static int AI_BASE_AGGRO_RANGE = 60; |
||||
public static int AI_DROP_AGGRO_RANGE = 60; |
||||
public static int AI_RECALL_RANGE = 400; |
||||
public static int AI_PULSE_MOB_THRESHOLD = 200; |
||||
public static int AI_THREAD_SLEEP = 1000; |
||||
public static int AI_PATROL_DIVISOR = 15; |
||||
public static int AI_POWER_DIVISOR = 20; |
||||
public static float AI_MAX_ANGLE = 10f; |
||||
private volatile boolean alive; |
||||
private long timeOfKill = -1; |
||||
|
||||
|
||||
private MobileFSMManager() { |
||||
|
||||
Runnable worker = new Runnable() { |
||||
@Override |
||||
public void run() { |
||||
execution(); |
||||
} |
||||
}; |
||||
|
||||
alive = true; |
||||
|
||||
//assign the AI varibales base don difficulty scaling from config file:
|
||||
|
||||
float difficulty = Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()); |
||||
AI_BASE_AGGRO_RANGE = (int) (100 * difficulty); // range at which aggressive mobs will attack you
|
||||
|
||||
difficulty = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()); |
||||
AI_POWER_DIVISOR = (int) (20 * (1.5f - difficulty)); //duration between mob casts
|
||||
|
||||
Thread t = new Thread(worker, "MobileFSMManager"); |
||||
t.start(); |
||||
} |
||||
|
||||
public static MobileFSMManager getInstance() { |
||||
return INSTANCE; |
||||
} |
||||
|
||||
/** |
||||
* Stops the MobileFSMManager |
||||
*/ |
||||
public void shutdown() { |
||||
if (alive) { |
||||
alive = false; |
||||
timeOfKill = System.currentTimeMillis(); |
||||
} |
||||
} |
||||
|
||||
|
||||
public boolean isAlive() { |
||||
return this.alive; |
||||
} |
||||
|
||||
|
||||
private void execution() { |
||||
|
||||
//Load zone threshold once.
|
||||
|
||||
long mobPulse = System.currentTimeMillis() + AI_PULSE_MOB_THRESHOLD; |
||||
Instant startTime; |
||||
|
||||
while (alive) { |
||||
|
||||
ThreadUtils.sleep(1); |
||||
|
||||
if (System.currentTimeMillis() > mobPulse) { |
||||
|
||||
startTime = Instant.now(); |
||||
|
||||
for (Zone zone : ZoneManager.getAllZones()) { |
||||
|
||||
if(zone.respawnQue.size() > 0 && zone.lastRespawn + 100 < System.currentTimeMillis()){ |
||||
zone.respawnQue.get(0).respawn(); |
||||
zone.respawnQue.remove(0); |
||||
zone.lastRespawn = System.currentTimeMillis(); |
||||
} |
||||
for (Mob mob : zone.zoneMobSet) { |
||||
|
||||
try { |
||||
if (mob != null) |
||||
MobileFSM.DetermineAction(mob); |
||||
} catch (Exception e) { |
||||
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e); |
||||
e.printStackTrace(); |
||||
} |
||||
} |
||||
} |
||||
|
||||
executionTime = Duration.between(startTime, Instant.now()); |
||||
|
||||
if (executionTime.compareTo(executionMax) > 0) |
||||
executionMax = executionTime; |
||||
|
||||
mobPulse = System.currentTimeMillis() + AI_PULSE_MOB_THRESHOLD; |
||||
} |
||||
} |
||||
} |
||||
|
||||
} |
@ -1,14 +0,0 @@
@@ -1,14 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.ai.utilities; |
||||
|
||||
public class PowerUtilities { |
||||
|
||||
} |
@ -1,46 +0,0 @@
@@ -1,46 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds; |
||||
|
||||
import engine.ai.MobileFSMManager; |
||||
import engine.devcmd.AbstractDevCmd; |
||||
import engine.gameManager.SimulationManager; |
||||
import engine.objects.AbstractGameObject; |
||||
import engine.objects.PlayerCharacter; |
||||
|
||||
public class HeartbeatCmd extends AbstractDevCmd { |
||||
|
||||
public HeartbeatCmd() { |
||||
super("heartbeat"); |
||||
} |
||||
|
||||
@Override |
||||
protected void _doCmd(PlayerCharacter pc, String[] words, |
||||
AbstractGameObject target) { |
||||
|
||||
this.throwbackInfo(pc, "Heartbeat : " + SimulationManager.executionTime.toMillis() + "ms"); |
||||
this.throwbackInfo(pc, "Heartbeat Max: " + SimulationManager.executionMax.toMillis() + "ms"); |
||||
|
||||
this.throwbackInfo(pc, "FSM: " + MobileFSMManager.executionTime.toMillis() + "ms"); |
||||
this.throwbackInfo(pc, "FSM max: " + MobileFSMManager.executionMax.toMillis() + "ms"); |
||||
|
||||
} |
||||
|
||||
@Override |
||||
protected String _getHelpString() { |
||||
return "Displays simulation metrics"; |
||||
} |
||||
|
||||
@Override |
||||
protected String _getUsageString() { |
||||
return "' ./heartbeat"; |
||||
} |
||||
|
||||
} |
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,46 @@
@@ -0,0 +1,46 @@
|
||||
package engine.mobileAI.Threads; |
||||
|
||||
import engine.mobileAI.MobAI; |
||||
import engine.gameManager.ZoneManager; |
||||
import engine.objects.Mob; |
||||
import engine.objects.Zone; |
||||
import org.pmw.tinylog.Logger; |
||||
|
||||
public class MobAIThread implements Runnable{ |
||||
public static int AI_BASE_AGGRO_RANGE = 60; |
||||
public static int AI_DROP_AGGRO_RANGE = 60; |
||||
public static int AI_PULSE_MOB_THRESHOLD = 200; |
||||
public static int AI_PATROL_DIVISOR = 15; |
||||
public static int AI_POWER_DIVISOR = 20; |
||||
// Thread constructor
|
||||
|
||||
public MobAIThread() { |
||||
Logger.info(" MobAIThread thread has started!"); |
||||
|
||||
} |
||||
|
||||
@Override |
||||
public void run() { |
||||
while (true) { |
||||
for (Zone zone : ZoneManager.getAllZones()) { |
||||
|
||||
for (Mob mob : zone.zoneMobSet) { |
||||
|
||||
try { |
||||
if (mob != null) |
||||
MobAI.DetermineAction(mob); |
||||
} catch (Exception e) { |
||||
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e); |
||||
e.printStackTrace(); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
public static void startAIThread() { |
||||
Thread aiThread; |
||||
aiThread = new Thread(new MobAIThread()); |
||||
aiThread.setName("aiThread"); |
||||
aiThread.start(); |
||||
} |
||||
} |
@ -0,0 +1,69 @@
@@ -0,0 +1,69 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.mobileAI.Threads; |
||||
import engine.gameManager.ZoneManager; |
||||
import engine.objects.Mob; |
||||
import engine.objects.Zone; |
||||
import org.pmw.tinylog.Logger; |
||||
|
||||
/** |
||||
* Thread blocks until MagicBane dispatch messages are |
||||
* enqueued then processes them in FIFO order. The collection |
||||
* is thread safe. |
||||
* <p> |
||||
* Any large messages not time sensitive such as load object |
||||
* sent to more than a single individual should be spawned |
||||
* individually on a DispatchMessageThread. |
||||
*/ |
||||
|
||||
public class MobRespawnThread implements Runnable { |
||||
|
||||
// Instance variables
|
||||
|
||||
// Thread constructor
|
||||
|
||||
public MobRespawnThread() { |
||||
Logger.info(" MobRespawnThread thread has started!"); |
||||
|
||||
} |
||||
|
||||
@Override |
||||
public void run() { |
||||
|
||||
while (true) { |
||||
|
||||
try { |
||||
for (Zone zone : ZoneManager.getAllZones()) { |
||||
|
||||
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) { |
||||
|
||||
Mob respawner = zone.respawnQue.iterator().next(); |
||||
|
||||
if (respawner == null) |
||||
continue; |
||||
|
||||
respawner.respawn(); |
||||
zone.respawnQue.remove(respawner); |
||||
zone.lastRespawn = System.currentTimeMillis(); |
||||
} |
||||
} |
||||
} catch (Exception e) { |
||||
Logger.error(e); |
||||
} |
||||
|
||||
} |
||||
} |
||||
public static void startRespawnThread() { |
||||
Thread respawnThread; |
||||
respawnThread = new Thread(new MobRespawnThread()); |
||||
respawnThread.setName("respawnThread"); |
||||
respawnThread.start(); |
||||
} |
||||
} |
Loading…
Reference in new issue