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@ -5040,8 +5040,11 @@ public class PlayerCharacter extends AbstractCharacter { |
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//if(!newSystem)
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//if(!newSystem)
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// return;
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// return;
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try { |
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try { |
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ReentrantReadWriteLock reentrantLock = (ReentrantReadWriteLock) updateLock; |
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ReentrantReadWriteLock reentrantLock = (ReentrantReadWriteLock) this.updateLock; |
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if(reentrantLock.writeLock().isHeldByCurrentThread()){ |
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this.updateLock.writeLock().unlock(); |
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} |
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// Check if the lock is currently held by another thread (either for reading or writing)
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// Check if the lock is currently held by another thread (either for reading or writing)
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if (reentrantLock.isWriteLocked() || reentrantLock.getReadLockCount() > 0) { |
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if (reentrantLock.isWriteLocked() || reentrantLock.getReadLockCount() > 0) { |
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return; // Or throw an exception if needed
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return; // Or throw an exception if needed
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