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@@ -1009,6 +1009,8 @@ public enum BuildingManager {
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public static Path2D.Float hullToPath2d(String[] hullString) {
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// Method builds convex hull from database vertices
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ArrayList<Vector2f> vertices = new ArrayList<>();
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ArrayList<Float> floats = new ArrayList<>();
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Path2D.Float outPath = new Path2D.Float();
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@@ -1041,14 +1043,22 @@ public enum BuildingManager {
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return outPath;
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}
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public static void loadColliders(Building building){
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public static void loadColliders(Building building) {
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// Load colliders for this building
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building.meshes = new ArrayList<>();
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for(Path2D.Float path : _hull_data.get(building.meshUUID)){
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for (Path2D.Float path : _hull_data.get(building.meshUUID)) {
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Path2D.Float translatedPath = new Path2D.Float(path);
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AffineTransform offset = AffineTransform.getTranslateInstance(building.loc.x , building.loc.y);
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AffineTransform offset = AffineTransform.getTranslateInstance(building.loc.x, building.loc.y);
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translatedPath.transform(offset);
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AffineTransform rotate = AffineTransform.getRotateInstance(Math.toRadians(building.getBounds().getQuaternion().angleY), building.loc.x, building.loc.z);
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translatedPath.transform(rotate);
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building.meshes.add(translatedPath);
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}
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}
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