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fixed pet attack and null weapon combat issue

combat-2
FatBoy-DOTC 7 months ago
parent
commit
22c8cdcf65
  1. 19
      src/engine/gameManager/CombatManager.java
  2. 3
      src/engine/net/client/handlers/PetAttackMsgHandler.java

19
src/engine/gameManager/CombatManager.java

@ -225,22 +225,21 @@ public enum CombatManager { @@ -225,22 +225,21 @@ public enum CombatManager {
}
}
//check if Out of Stamina
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
}
// take stamina away from attacker
if (weapon != null) {
//check if Out of Stamina
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
}
float stam = weapon.template.item_wt / 3f;
stam = (stam < 1) ? 1 : stam;
attacker.modifyStamina(-(stam), attacker, true);
} else
attacker.modifyStamina(-0.5f, attacker, true);
attacker.modifyStamina(1, attacker, true);
//cancel things that are cancelled by an attack

3
src/engine/net/client/handlers/PetAttackMsgHandler.java

@ -46,9 +46,6 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler { @@ -46,9 +46,6 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
if (!pet.isAlive())
return true;
if (pet.getCombatTarget() == null)
return true;
if ((playerCharacter.inSafeZone())
&& (msg.getTargetType() == mbEnums.GameObjectType.PlayerCharacter.ordinal()))
return true;

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