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forged items are persisted

combat-2
MagicBot 9 months ago
parent
commit
2690c3212b
  1. 9
      src/engine/gameManager/ForgeManager.java

9
src/engine/gameManager/ForgeManager.java

@ -17,6 +17,7 @@ import engine.net.client.msg.ItemProductionMsg;
import engine.objects.*; import engine.objects.*;
import engine.powers.EffectsBase; import engine.powers.EffectsBase;
import engine.powers.poweractions.AbstractPowerAction; import engine.powers.poweractions.AbstractPowerAction;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
import java.util.ArrayList; import java.util.ArrayList;
@ -76,10 +77,12 @@ public enum ForgeManager implements Runnable {
for (Item memoryItem : toRemove) { for (Item memoryItem : toRemove) {
// Update vendor window // Update vendor windows
ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, memoryItem, 8, true); ItemProductionMsg outMsg1 = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, memoryItem, 9, true);
DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false); DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg1, mbEnums.DispatchChannel.SECONDARY, MBServerStatics.STRUCTURE_LOAD_RANGE, false, false);
ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, memoryItem, 10, true);
DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, MBServerStatics.STRUCTURE_LOAD_RANGE, false, false);
workOrder.cooking.remove(memoryItem); workOrder.cooking.remove(memoryItem);
inMemoryItemLookup.remove(memoryItem.objectUUID); inMemoryItemLookup.remove(memoryItem.objectUUID);

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