@ -331,7 +331,7 @@ public class MobileFSM {
CheckForRespawn(mob);
return;
}
if (mob.playerAgroMap.isEmpty())
if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false)
//no players loaded, no need to proceed
if (mob.isCombat() && mob.getCombatTarget() == null) {