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direct damage handler - percent damages

feature-config-usage
FatBoy-DOTC 2 days ago
parent
commit
28bccdd3d8
  1. 19
      src/engine/wpakpowers/WpakPowerManager.java

19
src/engine/wpakpowers/WpakPowerManager.java

@ -464,10 +464,21 @@ public class WpakPowerManager {
else else
focus = skill.getModifiedAmount(); focus = skill.getModifiedAmount();
float minDmg = getMinDamage(modEntry.min,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus); float min = modEntry.min;
float maxDmg = getMaxDamage(modEntry.max,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus); float max = modEntry.max;
float percent = modEntry.percentage;
int damage = ThreadLocalRandom.current().nextInt((int) minDmg, (int) (maxDmg + 1));
float damage;
if(percent != 0){
//handle percentage damage
percent += getModifierValues(modEntry,rank).first;
damage = target.healthMax * percent;
}else{
//flat damage range
min = getMinDamage(min + getModifierValues(modEntry,rank).first,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus);
max = getMaxDamage(max + getModifierValues(modEntry,rank).second,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus);
damage = ThreadLocalRandom.current().nextInt((int) min, (int) (max) + 1);
}
if(AbstractCharacter.IsAbstractCharacter(target)) { if(AbstractCharacter.IsAbstractCharacter(target)) {
AbstractCharacter absChar = (AbstractCharacter)target; AbstractCharacter absChar = (AbstractCharacter)target;

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