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@ -1444,11 +1444,18 @@ public enum CombatManager { |
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} |
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} |
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public static boolean LandHit(int atr, int defense){ |
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public static boolean LandHit(int atr, int defense){ |
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int roll = ThreadLocalRandom.current().nextInt(101); |
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int roll = ThreadLocalRandom.current().nextInt(101); |
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float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315)))); |
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float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315)))); |
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boolean hit = false; |
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if((chance * 100) > roll) |
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int connvertedChance = (int)(chance * 100); |
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hit = true; |
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return hit; |
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if(connvertedChance < 5) |
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connvertedChance = 5; |
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if(connvertedChance > 95) |
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connvertedChance = 95; |
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return connvertedChance > roll; |
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} |
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} |
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} |
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} |
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