FatBoy-DOTC
2 years ago
1 changed files with 186 additions and 0 deletions
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package engine.devcmd.cmds; |
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import engine.Enum; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.*; |
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import engine.objects.*; |
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import java.util.ArrayList; |
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import java.util.concurrent.ThreadLocalRandom; |
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import static engine.loot.LootManager.getGenTableItem; |
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public class simulateBootyCmd extends AbstractDevCmd { |
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public simulateBootyCmd() { |
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super("simulatebooty"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter pc, String[] words, |
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AbstractGameObject target) { |
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// Arg Count Check
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if (words.length != 1) { |
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this.sendUsage(pc); |
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return; |
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} |
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if (pc == null) { |
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return; |
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} |
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String newline = "\r\n "; |
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try { |
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int targetID = Integer.parseInt(words[0]); |
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Building b = BuildingManager.getBuilding(targetID); |
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if (b == null) |
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throwbackError(pc, "Building with ID " + targetID |
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+ " not found"); |
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else |
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target = b; |
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} catch (Exception e) { |
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} |
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if (target == null) { |
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throwbackError(pc, "Target is unknown or of an invalid type." |
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+ newline + "Type ID: 0x" |
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+ pc.getLastTargetType().toString() |
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+ " Table ID: " + pc.getLastTargetID()); |
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return; |
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} |
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Enum.GameObjectType objType = target.getObjectType(); |
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int objectUUID = target.getObjectUUID(); |
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String output; |
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output = "Loot Simulation:" + newline; |
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switch (objType) { |
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case Building: |
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break; |
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case PlayerCharacter: |
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break; |
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case NPC: |
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break; |
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case Mob: |
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Mob mob = (Mob) target; |
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ArrayList<MobLoot> GlassItems = new ArrayList<MobLoot>(); |
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ArrayList<MobLoot> Resources = new ArrayList<MobLoot>(); |
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ArrayList<MobLoot> Runes = new ArrayList<MobLoot>(); |
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ArrayList<MobLoot> Contracts = new ArrayList<MobLoot>(); |
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ArrayList<MobLoot> Offerings = new ArrayList<MobLoot>(); |
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ArrayList<MobLoot> OtherDrops = new ArrayList<MobLoot>(); |
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ArrayList<MobLoot>ReturnedBootyList = SimulateMobLoot(mob); |
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for(MobLoot ml : ReturnedBootyList){ |
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if(ml.getItemBase().isGlass() == true){ |
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GlassItems.add(ml); |
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break; |
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} |
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switch(ml.getItemBase().getType().ordinal()){ |
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case 20: //CONTRACT
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Contracts.add(ml); |
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break; |
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case 33: //OFFERING
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Offerings.add(ml); |
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break; |
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case 34: //RESOURCE
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Resources.add(ml); |
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break; |
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case 5: //RUNE
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Runes.add(ml); |
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break; |
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default: |
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OtherDrops.add(ml); |
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break; |
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} |
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} |
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output += "TOTAL ITEMS DROPPED: " + ReturnedBootyList.size(); |
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output += "GLASS ITEMS DROPPED: " + GlassItems.size(); |
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output += "RESOURCE STACKS DROPPED: " + Resources.size(); |
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output += "RUNES DROPPED: " + Runes.size(); |
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output += "CONTRACTS DROPPED: " + Contracts.size(); |
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output += "OFFERINGS DROPPED: " + Offerings.size(); |
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output += "OTHERS DROPPED: " + OtherDrops.size(); |
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break; |
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} |
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throwbackInfo(pc, output); |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Gets information on an Object."; |
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} |
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@Override |
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protected String _getUsageString() { |
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return "' /info targetID'"; |
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} |
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public static ArrayList<MobLoot> SimulateMobLoot(Mob mob){ |
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ArrayList<MobLoot> outList = new ArrayList<>(); |
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); |
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//get multiplier form config manager
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float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); |
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if (inHotzone) { |
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//if mob is inside hotzone, use the hotzone gold multiplier form the config instead
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multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); |
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} |
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//iterate the booty sets
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ArrayList<MobLoot> output1 = new ArrayList<>(); |
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ArrayList<MobLoot> output2 = new ArrayList<>(); |
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if(mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet)) { |
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output1 = RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone); |
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} |
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if(mob.bootySet != 0) { |
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output2 =RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone); |
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} |
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for(MobLoot lootItem : output1){ |
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outList.add((lootItem)); |
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} |
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for(MobLoot lootItem : output2){ |
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outList.add((lootItem)); |
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} |
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return outList; |
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} |
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private static ArrayList<MobLoot> RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone) { |
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ArrayList<MobLoot> outList = new ArrayList<>(); |
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for (BootySetEntry bse : entries) { |
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//check if chance roll is good
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switch (bse.bootyType) { |
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case "GOLD": |
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break; |
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case "LOOT": |
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if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) { |
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//early exit, failed to hit minimum chance roll
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break; |
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} |
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob); |
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if (toAdd != null) { |
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//mob.getCharItemManager().addItemToInventory(toAdd);
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outList.add(toAdd); |
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} |
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if (inHotzone) { |
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int lootTableID = bse.lootTable + 1; |
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MobLoot toAddHZ = getGenTableItem(lootTableID, mob); |
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if (toAddHZ != null) |
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//mob.getCharItemManager().addItemToInventory(toAddHZ);
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outList.add(toAdd); |
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} |
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break; |
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case "ITEM": |
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MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); |
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if (disc != null) |
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//mob.getCharItemManager().addItemToInventory(disc);
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break; |
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} |
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} |
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return outList; |
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} |
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} |
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