|  |  | @ -5183,13 +5183,14 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                     if(this.isActive && this.enteredWorld) { |  |  |  |                     if(this.isActive && this.enteredWorld) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (!this.timestamps.containsKey("nextBoxCheck")) |  |  |  |                         if (!this.timestamps.containsKey("nextBoxCheck")) | 
			
		
	
		
		
			
				
					
					|  |  |  |                             this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 10000); |  |  |  |                             this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 3000); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |                         if (!this.isBoxed && this.timestamps.get("nextBoxCheck") < System.currentTimeMillis()) { |  |  |  |                         if(this.timestamps.get("nextBoxCheck") < System.currentTimeMillis()) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             if (!this.isBoxed) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 this.isBoxed = checkIfBoxed(this); |  |  |  |                                 this.isBoxed = checkIfBoxed(this); | 
			
		
	
		
		
			
				
					
					|  |  |  |                             this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 10000); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                             } |  |  |  |                             } | 
			
		
	
		
		
			
				
					
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 |  |  |  |                             this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 3000); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (this.level < 10 && this.enteredWorld) { |  |  |  |                         if (this.level < 10 && this.enteredWorld) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                             while (this.level < 10) { |  |  |  |                             while (this.level < 10) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 grantXP(Experience.getBaseExperience(this.level + 1) - this.exp); |  |  |  |                                 grantXP(Experience.getBaseExperience(this.level + 1) - this.exp); | 
			
		
	
	
		
		
			
				
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