@ -76,19 +76,18 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -76,19 +76,18 @@ public class Mob extends AbstractIntelligenceAgent {
public int lastPatrolPointIndex = 0 ;
public long stopPatrolTime = 0 ;
public City guardedCity ;
protected int dbID ; //the database ID
public int loadID ;
public float spawnRadius ;
//used by static mobs
public int parentZoneUUID ;
public boolean isSiege = false ;
protected int dbID ; //the database ID
protected float statLat ;
protected float statLon ;
protected float statAlt ;
private int currentID ;
private int ownerUID = 0 ; //only used by pets
private AbstractWorldObject fearedObject = null ;
public boolean isSiege = false ;
private long lastAttackTime = 0 ;
private int lastMobPowerToken = 0 ;
private HashMap < Integer , MobEquipment > equip = null ;
@ -1059,7 +1058,7 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1059,7 +1058,7 @@ public class Mob extends AbstractIntelligenceAgent {
this . playerAgroMap . clear ( ) ;
if ( this . behaviourType . ordinal ( ) = = Enum . MobBehaviourType . GuardMinion . ordinal ( ) )
this . spawnTime = ( int ) ( - 2 . 500 * ( ( Mob ) this . npcOwner ) . building . getRank ( ) + 22 . 5 ) * 60 ;
this . spawnTime = ( int ) ( - 2 . 500 * this . npcOwner . building . getRank ( ) + 22 . 5 ) * 60 ;
if ( this . isPet ( ) ) {
@ -1149,7 +1148,7 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1149,7 +1148,7 @@ public class Mob extends AbstractIntelligenceAgent {
this . setHealth ( this . healthMax ) ;
if ( this . building = = null & & this . npcOwner ! = null & & ( ( Mob ) this . npcOwner ) . behaviourType . ordinal ( ) = = MobBehaviourType . GuardCaptain . ordinal ( ) )
this . building = ( ( Mob ) this . npcOwner ) . building ;
this . building = this . npcOwner . building ;
else if ( this . building ! = null )
this . region = BuildingManager . GetRegion ( this . building , bindLoc . x , bindLoc . y , bindLoc . z ) ;
@ -1748,33 +1747,31 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1748,33 +1747,31 @@ public class Mob extends AbstractIntelligenceAgent {
if ( ! this . isPet ( ) & & ! isSiege )
Mob . mobMapByDBID . put ( this . dbID , this ) ;
if ( this . mobBase ! = null ) {
this . gridObjectType = GridObjectType . DYNAMIC ;
this . healthMax = this . mobBase . getHealthMax ( ) ;
this . manaMax = 0 ;
this . staminaMax = 0 ;
this . setHealth ( this . healthMax ) ;
this . mana . set ( this . manaMax ) ;
this . stamina . set ( this . staminaMax ) ;
this . gridObjectType = GridObjectType . DYNAMIC ;
this . healthMax = this . mobBase . getHealthMax ( ) ;
this . manaMax = 0 ;
this . staminaMax = 0 ;
this . setHealth ( this . healthMax ) ;
this . mana . set ( this . manaMax ) ;
this . stamina . set ( this . staminaMax ) ;
if ( this . contract = = null )
this . level = ( short ) this . mobBase . getLevel ( ) ;
if ( this . contract = = null )
this . level = ( short ) this . mobBase . getLevel ( ) ;
//set bonuses
this . bonuses = new PlayerBonuses ( this ) ;
//set bonuses
//TODO set these correctly later
this . rangeHandOne = 8 ;
this . rangeHandTwo = - 1 ;
this . minDamageHandOne = 0 ;
this . maxDamageHandOne = 0 ;
this . minDamageHandTwo = 1 ;
this . maxDamageHandTwo = 4 ;
this . atrHandOne = 300 ;
this . defenseRating = ( short ) this . mobBase . getDefenseRating ( ) ;
this . isActive = true ;
this . bonuses = new PlayerBonuses ( this ) ;
}
//TODO set these correctly later
this . rangeHandOne = 8 ;
this . rangeHandTwo = - 1 ;
this . minDamageHandOne = 0 ;
this . maxDamageHandOne = 0 ;
this . minDamageHandTwo = 1 ;
this . maxDamageHandTwo = 4 ;
this . atrHandOne = 300 ;
this . defenseRating = ( short ) this . mobBase . getDefenseRating ( ) ;
this . isActive = true ;
// Configure parent zone adding this NPC to the
// zone collection