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30 second delay to zerg mechanic running

lakebane-master
FatBoy-DOTC 5 months ago
parent
commit
36fb3f12b1
  1. 16
      src/engine/workthreads/ZergMechanicThread.java

16
src/engine/workthreads/ZergMechanicThread.java

@ -18,7 +18,7 @@ import java.util.ArrayList; @@ -18,7 +18,7 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
public class ZergMechanicThread implements Runnable {
public class ZergMechanicThread implements Runnable {
private final Mine mine;
private final Bane bane;
private final HashSet<PlayerCharacter> affectedPlayers = new HashSet<>();
@ -79,6 +79,12 @@ import java.util.HashSet; @@ -79,6 +79,12 @@ import java.util.HashSet;
player.mineAppliedID = 0;
}
}
try {
Thread.sleep(30000); // 1 minute = 60,000 milliseconds
} catch (InterruptedException e) {
Thread.currentThread().interrupt(); // Restore the interrupted status
// Handle the interruption as needed
}
}
resetZergMultiplier();
@ -115,6 +121,14 @@ import java.util.HashSet; @@ -115,6 +121,14 @@ import java.util.HashSet;
for (PlayerCharacter pc : defenders) {
pc.ZergMultiplier = ZergManager.getCurrentMultiplier(defenders.size(), bane.capSize);
}
// Add a 1-minute delay
try {
Thread.sleep(30000); // 1 minute = 60,000 milliseconds
} catch (InterruptedException e) {
Thread.currentThread().interrupt(); // Restore the interrupted status
// Handle the interruption as needed
}
}
resetZergMultiplier();

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