Workorder and Forgemanger classes created
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.gameManager;
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import engine.loot.WorkOrder;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.DelayQueue;
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import java.util.concurrent.atomic.AtomicInteger;
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public enum ForgeManager implements Runnable {
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FORGE_MANAGER;
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private final BlockingQueue<WorkOrder> workQueue = new DelayQueue();
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public static final AtomicInteger workOrder = new AtomicInteger(0);
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@Override
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public void run() {
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while (true) {
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try {
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WorkOrder workOrder = workQueue.take();
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// Fulfill workOrder
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for (int i = 0; i < workOrder.slotCount; ++i) {
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// Create workOrder items; one for each slot
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// assigned to this workOrder.
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// if Prefix and suffix are null random roll item
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// otherwise roll what was asked for
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workOrder.itemCount = workOrder.itemCount - 1;
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}
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if (workOrder.itemCount == 0) {
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workOrder.runCompleted = true;
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// Remove this workOrder from any slots on vendor
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continue;
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}
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// Resubmit workOrder
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workOrder.completionTime = System.currentTimeMillis() + 10000;
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}
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}
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@@ -0,0 +1,52 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.loot;
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import engine.gameManager.ForgeManager;
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import engine.objects.NPC;
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import org.jetbrains.annotations.NotNull;
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import java.util.concurrent.Delayed;
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import java.util.concurrent.TimeUnit;
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import static java.lang.Math.toIntExact;
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public class WorkOrder implements Delayed {
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public int workOrder;
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public NPC vendor;
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public int slotCount;
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public int itemCount;
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public int itemBase;
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public String itemName;
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public int prefixToken;
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public int suffixToken;
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public boolean isRandom;
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public long completionTime;
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public boolean runCompleted;
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public WorkOrder() {
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this.workOrder = ForgeManager.workOrder.incrementAndGet();
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this.completionTime = System.currentTimeMillis() + 10000;
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}
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@Override
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public long getDelay(TimeUnit unit) {
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long timeRemaining = completionTime - System.currentTimeMillis();
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return unit.convert(timeRemaining, TimeUnit.MILLISECONDS);
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}
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@Override
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public int compareTo(@NotNull Delayed o) {
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return toIntExact(this.completionTime - ((WorkOrder) o).completionTime);
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}
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}
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