Refresh method created.
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@@ -97,6 +97,20 @@ public enum BuildingManager {
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return buildingLocation;
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}
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public static void refreshHirelingSlots(Building building) {
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// Method updates all hirelings with the slot locations
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// for the current mesh. The position and region can change
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// such as when upgrading a TOL to R8.
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for (AbstractCharacter hireling : building.hirelings.keySet()) {
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hireling.setLoc(getSlotLocation(building, building.hirelings.get(hireling)).getLocation());
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InterestManager.setObjectDirty(hireling);
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}
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}
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public static boolean playerCanManage(PlayerCharacter player, Building building) {
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if (player == null)
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@@ -51,7 +51,7 @@ public class Building extends AbstractWorldObject {
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// Used for thread safety
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private final ReentrantReadWriteLock lock = new ReentrantReadWriteLock();
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public final ConcurrentHashMap<AbstractCharacter, Integer> hirelings = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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public ConcurrentHashMap<AbstractCharacter, Integer> hirelings = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private final HashMap<Integer, DoorCloseJob> doorJobs = new HashMap<>();
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public int meshUUID;
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public Zone parentZone;
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