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@ -20,6 +20,7 @@ import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.guild.LeaveGuildMsg; |
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import engine.net.client.msg.guild.LeaveGuildMsg; |
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import engine.objects.Guild; |
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import engine.objects.Guild; |
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import engine.objects.GuildStatusController; |
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import engine.objects.GuildStatusController; |
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import engine.objects.Mine; |
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import engine.objects.PlayerCharacter; |
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import engine.objects.PlayerCharacter; |
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public class LeaveGuildHandler extends AbstractClientMsgHandler { |
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public class LeaveGuildHandler extends AbstractClientMsgHandler { |
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@ -35,35 +36,39 @@ public class LeaveGuildHandler extends AbstractClientMsgHandler { |
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// get PlayerCharacter of person leaving invite
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// get PlayerCharacter of person leaving invite
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PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin); |
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PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin); |
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if (sourcePlayer == null) |
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if (playerCharacter == null) |
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return true; |
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return true; |
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// Guild leader can't leave guild. must pass GL or disband
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// Guild leader can't leave guild. must pass GL or disband
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if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus())) { |
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if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus())) { |
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msg.setMessage("You must switch leadership of your guild before leaving!"); |
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msg.setMessage("You must switch leadership of your guild before leaving!"); |
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dispatch = Dispatch.borrow(sourcePlayer, msg); |
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dispatch = Dispatch.borrow(playerCharacter, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
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return true; |
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return true; |
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} |
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} |
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// Release all mine claims
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Mine.releaseMineClaims(playerCharacter); |
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// get old Guild
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// get old Guild
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Guild oldGuild = sourcePlayer.getGuild(); |
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Guild oldGuild = playerCharacter.getGuild(); |
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if (oldGuild == null || oldGuild.isErrant()) { |
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if (oldGuild == null || oldGuild.isErrant()) { |
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return true; |
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return true; |
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} |
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} |
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// Send left guild message to rest of guild
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// Send left guild message to rest of guild
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ChatManager.chatGuildInfo(oldGuild, sourcePlayer.getFirstName() + " has left the guild."); |
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ChatManager.chatGuildInfo(oldGuild, playerCharacter.getFirstName() + " has left the guild."); |
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oldGuild.removePlayer(sourcePlayer, GuildHistoryType.LEAVE); |
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oldGuild.removePlayer(playerCharacter, GuildHistoryType.LEAVE); |
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// Send message back to client
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// Send message back to client
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msg.setMessage("You have left the guild."); |
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msg.setMessage("You have left the guild."); |
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dispatch = Dispatch.borrow(sourcePlayer, msg); |
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dispatch = Dispatch.borrow(playerCharacter, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
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return true; |
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return true; |
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