Handler created for LootMsg

This commit is contained in:
2024-03-29 04:59:27 -04:00
parent 06e41d5b94
commit 4bc19235a6
3 changed files with 261 additions and 235 deletions
@@ -32,8 +32,6 @@ import org.pmw.tinylog.Logger;
import java.sql.SQLException;
import static engine.math.FastMath.sqr;
/**
* @author:
* @summary: This class is the mainline router for application protocol
@@ -178,235 +176,6 @@ public class ClientMessagePump implements NetMsgHandler {
JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(sourcePlayer), MBServerStatics.LOAD_OBJECT_DELAY);
}
private static void loot(LootMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
if (player == null)
return;
if (!player.isAlive())
return;
Item item = msg.getItem();
if (item == null)
return;
if (item.lootLock.tryLock()) {
try {
Item itemRet = null;
// get current owner
int targetType = msg.getTargetType();
int targetID = msg.getTargetID();
if (targetType == GameObjectType.PlayerCharacter.ordinal() || targetType == GameObjectType.Mob.ordinal() || targetType == GameObjectType.Corpse.ordinal()) {
} else { //needed for getting contracts for some reason
targetType = msg.getSourceID2();
targetID = msg.getUnknown01();
}
//can't loot while flying
if (player.getAltitude() > 0)
return;
AbstractCharacter tar = null;
Corpse corpse = null;
if (targetType == GameObjectType.PlayerCharacter.ordinal() || targetType == GameObjectType.Mob.ordinal()) {
if (targetType == GameObjectType.PlayerCharacter.ordinal()) {
tar = PlayerCharacter.getFromCache(targetID);
if (tar == null)
return;
if (player.getObjectUUID() != tar.getObjectUUID() && ((PlayerCharacter) tar).isInSafeZone())
return;
} else if (targetType == GameObjectType.NPC.ordinal())
tar = NPC.getFromCache(targetID);
else if (targetType == GameObjectType.Mob.ordinal())
tar = Mob.getFromCache(targetID);
if (tar == null)
return;
if (tar.equals(player)) {
ErrorPopupMsg.sendErrorMsg(player, "Cannot loot this item.");
return;
}
if (player.getLoc().distanceSquared2D(tar.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(tar.getLoc()) + " distance.");
return;
}
//can't loot from someone who is alive.
if (AbstractWorldObject.IsAbstractCharacter(tar)) {
if (tar.isAlive())
return;
// Logger.error("WorldServer.loot", "Looting from live player");
}
if (!GroupManager.goldSplit(player, item, origin, tar)) {
if (tar.charItemManager != null) {
itemRet = tar.charItemManager.lootItemFromMe(item, player, origin);
//Take equipment off mob
if (tar.getObjectType() == GameObjectType.Mob && itemRet != null) {
Mob mobTarget = (Mob) tar;
if (item != null && item.getObjectType() == GameObjectType.MobLoot) {
for (Item equip : mobTarget.charItemManager.equipped.values()) {
TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.equipSlot);
DispatchMessage.dispatchMsgToInterestArea(mobTarget, back, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
LootMsg lootMsg = new LootMsg(0, 0, tar.getObjectType().ordinal(), tar.getObjectUUID(), equip);
Dispatch dispatch = Dispatch.borrow(player, lootMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
break;
}
}
}
}
}
} else if (targetType == GameObjectType.Corpse.ordinal()) {
corpse = Corpse.getCorpse(targetID);
if (corpse == null)
return;
if (player.getLoc().distanceSquared2D(corpse.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(corpse.getLoc()) + " distance.");
return;
}
//can't loot other players in safe zone.
if (corpse.getBelongsToType() == GameObjectType.PlayerCharacter.ordinal()) {
if (player.getObjectUUID() == corpse.getBelongsToID())
itemRet = corpse.lootItem(item, player);
else if (!GroupManager.goldSplit(player, item, origin, corpse)) {
itemRet = corpse.lootItem(item, player);
}
if (itemRet == null)
return;
if (item.template.item_type.equals(engine.Enum.ItemType.GOLD)) {
// this is done to prevent the temporary goldItem item
// (from the mob) from appearing in player's inventory.
// It also updates the goldItem quantity display
UpdateGoldMsg updateTargetGold = null;
if (corpse != null)
updateTargetGold = new UpdateGoldMsg(corpse);
updateTargetGold.configure();
DispatchMessage.dispatchMsgToInterestArea(corpse, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
ugm.configure();
Dispatch dispatch = Dispatch.borrow(player, ugm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
// respond back loot message. Try sending to everyone.
} else {
DispatchMessage.dispatchMsgToInterestArea(corpse, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
//player.getCharItemManager().updateInventory();
}
//TODO send group loot message if player is grouped and visible
Group group = GroupManager.getGroup(player);
if (group != null && group.getSplitGold() && (item.template.item_type.equals(engine.Enum.ItemType.GOLD) == false)) {
String name = item.getName();
String text = player.getFirstName() + " has looted " + name + '.';
ChatManager.chatGroupInfoCanSee(player, text);
}
return;
}
} else
return;
if (itemRet == null) {
return;
}
if (item.template.item_type.equals(engine.Enum.ItemType.GOLD)) {
// this is done to prevent the temporary goldItem item
// (from the mob) from appearing in player's inventory.
// It also updates the goldItem quantity display
UpdateGoldMsg updateTargetGold = null;
if (tar != null)
updateTargetGold = new UpdateGoldMsg(tar);
else if (corpse != null)
updateTargetGold = new UpdateGoldMsg(corpse);
updateTargetGold.configure();
DispatchMessage.dispatchMsgToInterestArea(tar, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
ugm.configure();
Dispatch dispatch = Dispatch.borrow(player, ugm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
// respond back loot message. Try sending to everyone.
} else {
msg.setSourceType1(0);
msg.setSourceType2(0);
msg.setSourceID1(0);
msg.setSourceID2(0);
Dispatch dispatch = Dispatch.borrow(player, msg);
//DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchMessage.dispatchMsgToInterestArea(tar, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
LootMsg newItemMsg = new LootMsg(GameObjectType.PlayerCharacter.ordinal(), player.getObjectUUID(), 0, 0, itemRet);
dispatch = Dispatch.borrow(player, newItemMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
//player.getCharItemManager().updateInventory();
}
//TODO send group loot message if player is grouped and visible
Group group = GroupManager.getGroup(player);
if (group != null && group.getSplitGold() && (item.template.item_type.equals(engine.Enum.ItemType.GOLD) == false)) {
String name = item.getName();
String text = player.getFirstName() + " has looted " + name + '.';
ChatManager.chatGroupInfoCanSee(player, text);
}
} catch (Exception e) {
Logger.info(e.getMessage());
} finally {
item.lootLock.unlock();
}
}
}
// called when player types /show
private static void show(ShowMsg msg, ClientConnection origin) throws MsgSendException {
@@ -642,9 +411,6 @@ public class ClientMessagePump implements NetMsgHandler {
case RESETAFTERDEATH:
respawn((RespawnMsg) msg, origin);
break;
case MOVEOBJECTTOCONTAINER:
loot((LootMsg) msg, origin);
break;
case SHOWCOMBATINFO:
show((ShowMsg) msg, origin);
break;