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@ -645,13 +645,21 @@ public enum CombatManager { |
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errorTrack = 4; |
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errorTrack = 4; |
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//Get hit chance
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//Get hit chance
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int chance = (int)(((atr-((atr+defense)*0.33f))/((defense-((atr+defense)*0.33f))+(atr-((atr+defense)*0.33f))))) * 100; |
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float smallChance = ((atr-((atr+defense)*0.33f))/((defense-((atr+defense)*0.33f))+(atr-((atr+defense)*0.33f)))); |
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int chance = (int)(smallChance * 100); |
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errorTrack = 5; |
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errorTrack = 5; |
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if(chance < 5){ |
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chance = 5; |
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} |
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if(chance > 95){ |
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chance = 95; |
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} |
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//calculate hit/miss
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//calculate hit/miss
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int roll = ThreadLocalRandom.current().nextInt(100); |
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int roll = ThreadLocalRandom.current().nextInt(1,101); |
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DeferredPowerJob dpj = null; |
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DeferredPowerJob dpj = null; |
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if (roll < chance) { |
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if (roll < chance) { |
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