@ -3080,8 +3080,8 @@ public class PlayerCharacter extends AbstractCharacter {
checkGuildStatus();
//give gold for level up if level is under or equal to 20 and over 10
if(this.level >= 10 && this.level < 20) {
int gold = (int) ((100000 * (this.level - 10) / 55.0) / groupSize);
if(!this.isBoxed && this.level > 10 && this.level <= 20) {
int gold = (int) ((100000 * (this.level - 10) / 55.0) );
this.charItemManager.addGoldToInventory(gold, false);
this.charItemManager.updateInventory();
}