rune and contract rate update
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@@ -113,14 +113,14 @@ public enum LootManager {
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) {
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if (ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) {
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if (ThreadLocalRandom.current().nextInt(1, 10000) < mob.level) {
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if (_genTables.containsKey(bse.genTable + 1)) {
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int roll = ThreadLocalRandom.current().nextInt(1, 101);
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MobLoot extraLoot = null;
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if (roll >= 1 && roll <= 47) {
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if (roll >= 1 && roll <= 50) {
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extraLoot = rollForContract(bse.genTable + 1, mob);
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}
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if (roll >= 48 && roll <= 94) {
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if (roll >= 51 && roll <= 94) {
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extraLoot = rollForRune(bse.genTable + 1, mob);
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}
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if (roll >= 95) {
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