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@ -113,14 +113,14 @@ public enum LootManager { |
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) |
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) |
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) { |
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if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) { |
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if (ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { |
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if (ThreadLocalRandom.current().nextInt(1, 10000) < mob.level) { |
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if (_genTables.containsKey(bse.genTable + 1)) { |
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if (_genTables.containsKey(bse.genTable + 1)) { |
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int roll = ThreadLocalRandom.current().nextInt(1, 101); |
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int roll = ThreadLocalRandom.current().nextInt(1, 101); |
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MobLoot extraLoot = null; |
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MobLoot extraLoot = null; |
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if (roll >= 1 && roll <= 47) { |
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if (roll >= 1 && roll <= 50) { |
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extraLoot = rollForContract(bse.genTable + 1, mob); |
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extraLoot = rollForContract(bse.genTable + 1, mob); |
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} |
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} |
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if (roll >= 48 && roll <= 94) { |
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if (roll >= 51 && roll <= 94) { |
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extraLoot = rollForRune(bse.genTable + 1, mob); |
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extraLoot = rollForRune(bse.genTable + 1, mob); |
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} |
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} |
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if (roll >= 95) { |
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if (roll >= 95) { |
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