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@ -303,30 +303,13 @@ public class City extends AbstractWorldObject {
@@ -303,30 +303,13 @@ public class City extends AbstractWorldObject {
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City city = (City) ago; |
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if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion")) |
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continue; // cannot teleport to perdition or bastion
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if (city.isNoobIsle == 1 && playerCharacter.level <= 20) { |
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cities.add(city); // everyone can go to noob island if they are under level 20
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continue; |
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} |
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if (city.cityName.equals("Khan'Ov Srekel")) { |
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cities.add(city); //everyone anytime can teleport to khan
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continue; |
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} |
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// Filter Player cities
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if (city.isNpc == 1 && city.getGuild().charter.equals(playerCharacter.guild.charter)) { |
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cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
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continue; |
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} |
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if (playerCharacter.guild.isEmptyGuild() && city.isNpc == 1 && city.isNoobIsle == 0 && playerCharacter.level >= 20) { |
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cities.add(city); // Errants can travel everywhere off noob isle.
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if (city.parentZone == null) |
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continue; |
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} |
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; |
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if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(playerCharacter.guild.charter)) { |
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if (city.parentZone.guild_zone && city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(playerCharacter.guild.charter)) { |
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if (!city.getTOL().reverseKOS) { |
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cities.add(city);//can teleport to any open ToL that shares charter
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@ -343,69 +326,37 @@ public class City extends AbstractWorldObject {
@@ -343,69 +326,37 @@ public class City extends AbstractWorldObject {
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continue; |
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} |
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if (city.getTOL().getCondemned().containsKey(playerCharacter.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(playerCharacter.guild.getNation().getObjectUUID()).active) |
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if (city.getTOL().getCondemned().containsKey(playerCharacter.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(playerCharacter.guild.getNation().getObjectUUID()).active) { |
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cities.add(city);//this nation is allowed for the reverse KOS
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} |
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} |
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return cities; |
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} |
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Guild guild = playerCharacter.getGuild(); |
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//add npc cities
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for (AbstractGameObject ago : worldCities.values()) { |
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if (ago.getObjectType().equals(GameObjectType.City)) { |
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City city = (City) ago; |
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if (city.noTeleport) |
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continue; |
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} |
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} |
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if (city.parentZone != null && city.parentZone.guild_zone) { |
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if (playerCharacter.getAccount().status.equals(AccountStatus.ADMIN)) { |
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cities.add(city); |
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} else |
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//list Player cities
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//open city, just list
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if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) { |
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if (!BuildingManager.IsPlayerHostile(city.getTOL(), playerCharacter)) { |
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if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { |
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if (city.getGuild().getGuildType().equals(playerCharacter.guild.getGuildType())) { |
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cities.add(city); |
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} |
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} else { |
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cities.add(city); //verify nation or guild is same
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} |
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} |
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} else if (Guild.sameNationExcludeErrant(city.getGuild(), guild)) |
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cities.add(city); |
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} else if (city.isNpc == 1) { |
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// Filter NPC cities
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//list NPC cities
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if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion")) |
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continue; // cannot teleport to perdition or bastion
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Guild g = city.getGuild(); |
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if (g == null) { |
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if (city.isNpc == 1) |
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if (city.isNoobIsle == 1) { |
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if (playerCharacter.getLevel() < 21) |
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cities.add(city); //verify nation or guild is same
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} else if (playerCharacter.getLevel() > 9) |
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cities.add(city); //verify nation or guild is same
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if (city.isNoobIsle == 1 && playerCharacter.level <= 20) { |
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cities.add(city); // everyone can go to noob island if they are under level 20
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continue; |
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} |
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} else if (playerCharacter.getLevel() >= g.getTeleportMin() && playerCharacter.getLevel() <= g.getTeleportMax()) |
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cities.add(city); //verify nation or guild is same
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} |
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if (city.cityName.equals("Khan'Ov Srekel")) { |
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cities.add(city); //everyone anytime can teleport to khan
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continue; |
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} |
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if (city.isNpc == 1 && city.getGuild().charter.equals(playerCharacter.guild.charter)) { |
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cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
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continue; |
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} |
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if (city.isNpc == 1 && city.isNoobIsle == 0 && playerCharacter.level >= 20) |
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cities.add(city); // Errants can travel everywhere off noob isle.
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} |
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} |
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return cities; |
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} |
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