More effectmod parser work.
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@@ -137,6 +137,9 @@ public class EffectsParser {
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case ImmuneToPowers:
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case Ambidexterity:
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case Silenced:
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case IgnorePassiveDefense:
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case Stunned:
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case CannotMove:
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break;
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case AnimOverride:
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effectModifier.min = Float.parseFloat(modValues.get(1).trim());
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@@ -181,6 +184,7 @@ public class EffectsParser {
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case MaxDamage:
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case Value:
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case WeaponSpeed:
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case MinDamage:
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effectModifier.min = Float.parseFloat(modValues.get(1).trim());
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effectModifier.scale = Float.parseFloat(modValues.get(2).trim());
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effectModifier.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
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