@ -4847,9 +4847,8 @@ public class PlayerCharacter extends AbstractCharacter {
if(!pc.enteredWorld)
continue;
if(pc.getClientConnection().machineID.equals(player.getClientConnection().machineID) && pc.isBoxed == true)
return true;
if(pc.getClientConnection().machineID.equals(player.getClientConnection().machineID))
}
return false;