@ -4847,8 +4847,7 @@ public class PlayerCharacter extends AbstractCharacter {
if(!pc.enteredWorld)
continue;
if(pc.getClientConnection().machineID.equals(player.getClientConnection().machineID) && pc.isBoxed == true)
if(pc.getClientConnection().machineID.equals(player.getClientConnection().machineID))
return true;
}
return false;