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PVP experience only after level 75

lakebane-master
FatBoy-DOTC 6 months ago
parent
commit
5f16b40092
  1. 4
      src/engine/net/client/msg/VendorDialogMsg.java
  2. 3
      src/engine/objects/Experience.java
  3. 15
      src/engine/objects/PlayerCharacter.java

4
src/engine/net/client/msg/VendorDialogMsg.java

@ -161,12 +161,12 @@ public class VendorDialogMsg extends ClientNetMsg { @@ -161,12 +161,12 @@ public class VendorDialogMsg extends ClientNetMsg {
}
playerCharacter.isBoxed = false;
playerCharacter.title = CharacterTitle.NONE;
InterestManager.reloadCharacter(playerCharacter);
InterestManager.setObjectDirty(playerCharacter);
playerCharacter.removeEffectBySource(Enum.EffectSourceType.DeathShroud,50,true);
for(PlayerCharacter box : currentBoxes) {
box.isBoxed = true;
box.title = CharacterTitle.BOX;
InterestManager.reloadCharacter(box);
InterestManager.setObjectDirty(box);
}
}
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);

3
src/engine/objects/Experience.java

@ -460,7 +460,8 @@ public class Experience { @@ -460,7 +460,8 @@ public class Experience {
return;
// Get XP and adjust for Mob Level with world xp modifier taken into account
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(killer.getLevel());
float mdofier = LOOTMANAGER.NORMAL_EXP_RATE;
grantedExperience = maxXPPerKill(killer.getLevel());
grantedExperience *= getConMod(killer, mob);
// Modify for hotzone

15
src/engine/objects/PlayerCharacter.java

@ -1827,20 +1827,18 @@ public class PlayerCharacter extends AbstractCharacter { @@ -1827,20 +1827,18 @@ public class PlayerCharacter extends AbstractCharacter {
//see if we shold grant xp to attacker
boolean doPVPEXP = false;
long lastKill = att.getLastKillOfTarget(this.getObjectUUID());
if ((System.currentTimeMillis() - lastKill) > MBServerStatics.PLAYER_KILL_XP_TIMER)
if (attacker.getLevel() > 39 && this.getLevel() > 39) {
Guild aN = null;
Guild tN = null;
if (attacker.getGuild() != null)
aN = attacker.getGuild().getNation();
if (this.getGuild() != null)
tN = this.getGuild().getNation();
if (aN == null || tN == null || aN.isEmptyGuild() || Guild.sameGuild(aN, tN) || this.isDeathShroud()) {
//skip giving xp if same guild or attacker is errant, or target is in death shroud.
} else {
if (aN != null || tN != null || !aN.equals(tN) || !this.isDeathShroud()) {
doPVPEXP = true;
}
}
//apply death shroud to non safeholds.
Zone zone = ZoneManager.findSmallestZone(this.getLoc());
@ -2926,8 +2924,9 @@ public class PlayerCharacter extends AbstractCharacter { @@ -2926,8 +2924,9 @@ public class PlayerCharacter extends AbstractCharacter {
xp *= 2;
// Stop players from getting experience past the cap
if (this.exp + xp >= Experience.getBaseExperience(MBServerStatics.LEVELCAP))
xp = Experience.getBaseExperience(MBServerStatics.LEVELCAP) - this.exp + 1;
int levelCap = MBServerStatics.LEVELCAP;
if (this.exp + xp >= Experience.getBaseExperience(levelCap))
xp = Experience.getBaseExperience(levelCap) - this.exp + 1;
if (xp == 0)
xp = 1;

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