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Prepare for terrain

combat-2
MagicBot 1 year ago
parent
commit
5fdaa11367
  1. 92
      src/engine/InterestManagement/HeightMap.java
  2. 4
      src/engine/devcmd/cmds/ZoneInfoCmd.java
  3. 2
      src/engine/server/world/WorldServer.java

92
src/engine/InterestManagement/HeightMap.java

@ -36,10 +36,7 @@ public class HeightMap { @@ -36,10 +36,7 @@ public class HeightMap {
public static final HashMap<Integer, HeightMap> heightmapByLoadNum = new HashMap<>();
public static final HashMap<Integer, byte[][]> _pixelData = new HashMap<>();
// Heightmap data for all zones.
public static float SCALEVALUE = 1.0f / 255;
public static final HashMap<Integer, short[][]> _pixelData = new HashMap<>();
// Bootstrap Tracking
public static int heightMapsCreated = 0;
@ -52,16 +49,17 @@ public class HeightMap { @@ -52,16 +49,17 @@ public class HeightMap {
public final int fullExtentsY;
public final int zoneLoadID;
public BufferedImage heightmapImage;
public float bucketWidthX;
public float bucketWidthY;
public float cell_size_x;
public float cell_size_y;
public float seaLevel = 0;
public int[][] pixelColorValues;
public int bucketCountX;
public int bucketCountY;
public short[][] pixelColorValues;
public int cell_count_x;
public int cell_count_y;
public float zone_minBlend;
public float zone_maxBlend;
public float terrain_scale;
public HeightMap(ResultSet rs) throws SQLException {
this.heightMapID = rs.getInt("heightMapID");
@ -97,11 +95,13 @@ public class HeightMap { @@ -97,11 +95,13 @@ public class HeightMap {
// Calculate the data we do not load from table
bucketCountX = this.heightmapImage.getWidth() - 1;
this.bucketWidthX = this.fullExtentsX / (float) bucketCountX;
this.cell_count_x = this.heightmapImage.getWidth() - 1;
this.cell_size_x = this.fullExtentsX / (float) cell_count_x;
bucketCountY = this.heightmapImage.getHeight() - 1;
this.bucketWidthY = this.fullExtentsY / (float) bucketCountY;
this.cell_count_y = this.heightmapImage.getHeight() - 1;
this.cell_size_y = this.fullExtentsY / (float) cell_count_y;
this.terrain_scale = this.maxHeight / 255f;
// Generate pixel array from image data
@ -133,10 +133,10 @@ public class HeightMap { @@ -133,10 +133,10 @@ public class HeightMap {
// Calculate the data we do not load from table
this.bucketWidthX = halfExtentsX;
this.bucketWidthY = halfExtentsY;
this.cell_size_x = halfExtentsX;
this.cell_size_y = halfExtentsY;
this.pixelColorValues = new int[this.fullExtentsX][this.fullExtentsY];
this.pixelColorValues = new short[this.fullExtentsX][this.fullExtentsY];
for (int y = 0; y < this.fullExtentsY; y++) {
for (int x = 0; x < this.fullExtentsX; x++) {
@ -144,8 +144,9 @@ public class HeightMap { @@ -144,8 +144,9 @@ public class HeightMap {
}
}
bucketCountX = this.pixelColorValues.length - 1;
bucketCountY = this.pixelColorValues[0].length - 1;
cell_count_x = this.pixelColorValues.length - 1;
cell_count_y = this.pixelColorValues[0].length - 1;
this.terrain_scale = this.maxHeight / 255f;
}
public HeightMap(Zone zone) {
@ -166,10 +167,10 @@ public class HeightMap { @@ -166,10 +167,10 @@ public class HeightMap {
// Calculate the data we do not load from table
this.bucketWidthX = halfExtentsX;
this.bucketWidthY = halfExtentsY;
this.cell_size_x = halfExtentsX;
this.cell_size_y = halfExtentsY;
this.pixelColorValues = new int[this.fullExtentsX][this.fullExtentsY];
this.pixelColorValues = new short[this.fullExtentsX][this.fullExtentsY];
for (int y = 0; y < this.fullExtentsY; y++) {
for (int x = 0; x < this.fullExtentsX; x++) {
@ -177,8 +178,9 @@ public class HeightMap { @@ -177,8 +178,9 @@ public class HeightMap {
}
}
bucketCountX = this.pixelColorValues.length - 1;
bucketCountY = this.pixelColorValues[0].length - 1;
cell_count_x = this.pixelColorValues.length - 1;
cell_count_y = this.pixelColorValues[0].length - 1;
this.terrain_scale = this.maxHeight / 255f;
}
public static void GeneratePlayerCityHeightMap() {
@ -239,13 +241,13 @@ public class HeightMap { @@ -239,13 +241,13 @@ public class HeightMap {
}
public static float getWorldHeight(Vector3fImmutable worldLoc) {
Zone currentZone = ZoneManager.findSmallestZone(worldLoc);
if (currentZone == null)
return 0;
return getWorldHeight(currentZone, worldLoc);
}
@ -260,12 +262,6 @@ public class HeightMap { @@ -260,12 +262,6 @@ public class HeightMap {
HeightMap.GeneratePlayerCityHeightMap();
// Clear all heightmap image data as it's no longer needed.
for (HeightMap heightMap : HeightMap.heightmapByLoadNum.values()) {
heightMap.heightmapImage = null;
}
Logger.info(HeightMap.heightmapByLoadNum.size() + " Heightmaps cached.");
// Load pixel data for heightmaps
@ -282,13 +278,13 @@ public class HeightMap { @@ -282,13 +278,13 @@ public class HeightMap {
// Generate pixel data for this heightmap. RPG channels are all the same
// in this greyscale TGA heightmap. We will choose red.
byte[][] colorData = new byte[heightmapImage.getWidth()][heightmapImage.getHeight()];
short[][] colorData = new short[heightmapImage.getWidth()][heightmapImage.getHeight()];
for (int y = 0; y < heightmapImage.getHeight(); y++)
for (int x = 0; x < heightmapImage.getWidth(); x++) {
Color color = new Color(heightmapImage.getRGB(x, y));
colorData[x][y] = (byte) color.getRed();
colorData[x][y] = (short) color.getRed();
}
// Insert color data into lookup table
@ -315,13 +311,13 @@ public class HeightMap { @@ -315,13 +311,13 @@ public class HeightMap {
// Generate altitude lookup table for this heightmap
heightMap.pixelColorValues = new int[heightMap.heightmapImage.getWidth()][heightMap.heightmapImage.getHeight()];
heightMap.pixelColorValues = new short[heightMap.heightmapImage.getWidth()][heightMap.heightmapImage.getHeight()];
for (int y = 0; y < heightMap.heightmapImage.getHeight(); y++) {
for (int x = 0; x < heightMap.heightmapImage.getWidth(); x++) {
color = new Color(heightMap.heightmapImage.getRGB(x, y));
heightMap.pixelColorValues[x][y] = color.getRed();
heightMap.pixelColorValues[x][y] = (short) color.getRed();
}
}
@ -329,28 +325,31 @@ public class HeightMap { @@ -329,28 +325,31 @@ public class HeightMap {
public Vector2f getGridSquare(Vector2f zoneLoc) {
// Clamp values.
float xBucket = zoneLoc.x / this.cell_size_x;
float yBucket = zoneLoc.y / this.cell_size_y;
float xBucket = zoneLoc.x / this.bucketWidthX;
float yBucket = zoneLoc.y / this.bucketWidthY;
// Clamp values when standing directly on max pole
if (xBucket >= this.bucketCountX)
if (xBucket >= this.cell_count_x)
xBucket = xBucket - 1;
if (yBucket >= this.bucketCountY)
if (yBucket >= this.cell_count_y)
yBucket = xBucket - 1;
return new Vector2f(xBucket, yBucket);
}
public float getInterpolatedTerrainHeight(Vector2f zoneLoc) {
public float getInterpolatedTerrainHeight(Vector2f terrainLoc) {
float interpolatedHeight;
Vector2f gridSquare = getGridSquare(zoneLoc);
Vector2f gridSquare = getGridSquare(terrainLoc);
int gridX = (int) gridSquare.x;
int gridY = (int) gridSquare.y;
int gridX = (int) Math.floor(gridSquare.x);
int gridY = (int) Math.floor(gridSquare.y);
float offsetX = gridSquare.x % 1;
float offsetY = gridSquare.y % 1;
//get 4 surrounding vertices from the pixel array.
@ -366,15 +365,12 @@ public class HeightMap { @@ -366,15 +365,12 @@ public class HeightMap {
// Interpolate between the 4 vertices
float offsetX = (gridSquare.x - gridX);
float offsetY = gridSquare.y - gridY;
interpolatedHeight = topRightHeight * (1 - offsetY) * (offsetX);
interpolatedHeight += (bottomRightHeight * offsetY * offsetX);
interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
interpolatedHeight += (topLeftHeight * (1 - offsetX) * (1 - offsetY));
interpolatedHeight *= (float) this.maxHeight * SCALEVALUE; // Scale height
interpolatedHeight *= this.terrain_scale; // Scale height
return interpolatedHeight;
}

4
src/engine/devcmd/cmds/ZoneInfoCmd.java

@ -93,9 +93,9 @@ public class ZoneInfoCmd extends AbstractDevCmd { @@ -93,9 +93,9 @@ public class ZoneInfoCmd extends AbstractDevCmd {
if (zone.getHeightMap() != null) {
output += "HeightMap ID: " + zone.getHeightMap().heightMapID;
output += newline;
output += "Bucket Width X : " + zone.getHeightMap().bucketWidthX;
output += "Bucket Width X : " + zone.getHeightMap().cell_size_x;
output += newline;
output += "Bucket Width Y : " + zone.getHeightMap().bucketWidthY;
output += "Bucket Width Y : " + zone.getHeightMap().cell_size_y;
}
output += "radius: x: " + zone.bounds.getHalfExtents().x + ", z: " + zone.bounds.getHalfExtents().y;

2
src/engine/server/world/WorldServer.java

@ -468,7 +468,7 @@ public class WorldServer { @@ -468,7 +468,7 @@ public class WorldServer {
for (Zone zone : ZoneManager.getAllZones()) {
if (zone.getHeightMap() != null) {
if (zone.getHeightMap().bucketWidthX == 0) {
if (zone.getHeightMap().cell_size_x == 0) {
System.out.println("Zone load num: " + zone.template + " has no bucket width");
}
}

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